心灵奇兵
As another masterpiece from miHoYo, Zenless Zone Zero is definitely an action RPG worth experiencing. The distinct art style and high production quality make playing the game as enjoyable as watching a favorite anime series. Its low entry barrier and stylish, smooth controls, along with a combat system that is simple yet sophisticated, provide continuous positive feedback.
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Shadow of the Erdtree perfectly accomplishes everything it sets out to do. It makes the story of Elden Ring more complete and breathes new life into this addictive masterpiece. Shadow of the Erdtree can also remind Tarnished why they embarked on their journey to the Lands Between in the first place. So, even though the guidance has been shattered, please enjoy this final adventure of the Elden Lord.
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F1 24 is another installment that fits the mold of an annual update, without introducing many significant changes to the series. The new features in the career mode bring minimal impact to the overall experience, and the updates to handling and physics are somewhat subjective.
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Senua's Saga: Hellblade II remains a maverick in the gaming world. While its gameplay has not evolved from the first game, it has expanded on the aspects that set it apart from mainstream games: more realistic graphics, more moving performances, and an even more immersive depiction of psychosis that resonates deeply with players. This interactive film style game is very niche and I don't think everyone will appreciate it. However, there must be creators who make such games, and these games must exist. They allow those who live in a different reality every day to be seen and understood by more people.
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Hades 2 left me feeling increasingly tired as I continued to play. Especially if you're playing for the sake of progressing, building and fighting, rather than exploring the story and observing NPC dialogue under different conditions, a sense of Sisyphean futility will soon set in. Fortunately, the developers haven't abandoned the strengths that made Hades great. In fact, it's precisely because the two games share a similar overall experience that the new designs in Hades 2 seem less well thought out than the original.
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Another Crab's Treasure is an excellent souls-like game disguised as a cute game, although it still has room for optimization, the overall experience is unique. The interesting shell-switching mechanism runs throughout, and the solid combat is addictively engaging.
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No Rest for the Wicked is a game that truly deserves the label 'promising'. There is no denying the exceptional quality of its art and the quality of its action gameplay, but the negative experience caused by errors in numerical balance and system design completely undermine the excellent impression left by its other aspects.
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Children of the Son ingeniously combines sandbox levels, tactical planning, and puzzle-solving within the scope of a single sniper rifle to create a unique little gem of a game. However, it is limited to being a good concept and a short experience, struggling to sustain replayability or deeper exploration of its mechanics.
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A tower defence game with a mix of gameplay elements, Outpost: Infinity Siege definitely stands out. However, a deeper dive into the game reveals a disconnect. The main problems stem from a design approach that's too limited and doesn't meet the actual needs of the player.
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Rise of the Ronin is undoubtedly Team Ninja's most ambitious, detailed and mature work to date. With its rich maps, compelling storyline and exhilarating combat, it creates an unforgettable tale of the Bakumatsu period. As Team Ninja explores new design concepts, this is definitely a title not to be missed by Team Ninja fans.
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Last Epoch's few flaws come from it being the first project by an indie team. These include long loading times for maps, server overloads causing wait times to log in, and missing translations and some bugs. But beyond these issues, the game is very rich and extremely fun, reminding me of the excitement of playing Diablo-like games for the first time.
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Banishers: Ghosts of New Eden is a great adventure game that tells a love story mixed with life and death, set in the colonial era. It looks at remembering the sacrifices and bloody history.
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Tekken 8 is a great fighting game. Players of all skill levels can enjoy it, and as with all fighting games, practice and effort pay off.
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In the first 20 hours, Granblue Fantasy: Relink is an Action RPG with exciting combat, lots of characters, and a straight to the point story. After 20 hours, it turns into an anime co-op game with MMORPG-like combat, unlike Monster Hunter. It has deep character growth and tough dungeons that take time to master, offering lots of fun.
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Prince of Persia: The Lost Crown is a bold step for Ubisoft. Not only does it show their great skill in making platform action games, but it also deserves praise for successfully creating a great Metroidvania game at the first attempt. The clever rewind action and memory fragment marking system are also good ideas for the future of Metroidvania games.
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At the end of God of War: Ragnarok Valhalla, I saw that Santa Monica Studios knew exactly how to end the story - Kratos, the aging hero, needed to step out of the shadows of his past and face the future.
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Granblue Fantasy Versus: Rising once again shows Arc System Works' skill in making fighting games. Its new features are sure to please Granblue Fantasy fans.
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Risk of Rain Returns partly reflects the progress made in the Roguelite genre a decade ago. However, compared to many modern Roguelite games that have kept up with the times, it still shows some clear flaws and areas that need improvement.
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Adapted from Lem's works, The Invincible uses stunning art and intricate interactive gameplay to make the journey of alien exploration feel incredibly realistic and immersive.
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If one day we were facing extinction and I had to choose something to save, I would definitely save The Talos Principle 2, because it's really worth it.
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