心灵奇兵
If Lord of the Rings: Gollum were a short story or a low-budget film, it might be worth a look for Lord of the Rings fans. As a game, however, with over a dozen hours of gameplay, it is obviously a physically painful torment.
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Redfall is a letdown. Arkane Studios' signature immersive simulation and level design are nowhere to be found in the game. Instead, their typical poor shooting experience, lack of polish, and rough performance issues are present in the game, which is a little too rebellious.
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The DioField Chronicle is hard to bring any player the expected experience, except the combat part is quite passable, the other systems either too simple, and the storyline is full of trouble. It is hard to imagine what kind of state of mind the staff was, making such confusing work.
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A tower defence game with a mix of gameplay elements, Outpost: Infinity Siege definitely stands out. However, a deeper dive into the game reveals a disconnect. The main problems stem from a design approach that's too limited and doesn't meet the actual needs of the player.
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Salt and Sacrifice is a bad combination of Souls like, Metroidvania and Monster Hunter, making it feel chaotic.
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The DLC succeeds in bringing players into the Vaas' perspective.
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Ghostwire: Tokyo has a unique "modern ghost" cultural setting, but the tedious open-world design dilutes this feature, leaving the gaming experience repetitive and monotonous. The boring battle experience and dull main storyline will down its rating from "worth a try" to "not very recommended". Of course, for players who love Japanese "oni" culture and various urban legends, or who don't feel repulsed by checklist-based open-world games, this game is still worth watching.
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The design concept of Beyond the Long Night is excellent and full of new ideas, but the difficulty is a little too hard. This may have discouraged players before they had a chance to immerse themselves in the game. If you are a player who likes the challenge of high difficulty bullet hell games and can tolerate repetitive looping levels, then you may enjoy this game.
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Steelrising is a mediocre game just like Spider's previous works. Although subtle innovations in combat make dull combat a bit more fun, the linear map design with bad side quests still make the gameplay experience boring. But then again, Spider's courage is admirable, and its game production ability has obviously improved a lot, but there is still a certain gap between Steelrising and other excellent souls-like games
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No Rest for the Wicked is a game that truly deserves the label 'promising'. There is no denying the exceptional quality of its art and the quality of its action gameplay, but the negative experience caused by errors in numerical balance and system design completely undermine the excellent impression left by its other aspects.
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Adapted from Lem's works, The Invincible uses stunning art and intricate interactive gameplay to make the journey of alien exploration feel incredibly realistic and immersive.
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The Cosmic Wheel Sisterhood offers the chance to explore mysticism, tarot reading and philosophical ideas, taking you on a seven to eight hour journey of self-reflection. However, if you are looking for a compelling plot, engaging characters and a relaxing experience, this may not be the best option. The game deals with heavy themes and the story lacks significant interest.
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The Elder Scrolls Online: High Isle expansion brings an exciting new story to the eight-year-old online game, and once again expands the breadth of the world of The Elder Scrolls series. The new "High Isle" map is rich in explorable contents, and the "Tales of Tribute" card game is no less fun than "Gwent". If you are a player who loves The Elder Scrolls series, immersing yourself in the world of The Elder Scrolls Online must be a perfect experience.
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Dying Light 2 is a satisfactory but unremarkable sequel in the franchise. It is nearly impeccable in terms of its parkour gameplay and the narrative driven by scene exploration. However, the awkward performance and lack of details make the story plot mediocre. It should have been a much better game.
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Corpse Keeper doesn't just have a unique art style, it also has more hardcore content. It looks like a side-scrolling fighting game, but the core gameplay is completely different from fighting, and as a roguelike, it's also in the higher difficulty range. While there are some design balance issues with the current version, it's still a challenging experience. For those who enjoy Sekiro-style combat and resource management in the vein of Darkest Dungeons, Corpse Keeper is indeed a worthy effort.
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The Callisto Protocol is a very delicate Dead Space-like game: excellent horror atmosphere, outstanding graphics, and a fairly good combat experience, but the actual content is difficult to meet the high expectations of players. I was very disappointed after playing it, because it's hard to imagine such a highly anticipated work being so mediocre, it could have been a better game.
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Another Crab's Treasure is an excellent souls-like game disguised as a cute game, although it still has room for optimization, the overall experience is unique. The interesting shell-switching mechanism runs throughout, and the solid combat is addictively engaging.
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Children of the Son ingeniously combines sandbox levels, tactical planning, and puzzle-solving within the scope of a single sniper rifle to create a unique little gem of a game. However, it is limited to being a good concept and a short experience, struggling to sustain replayability or deeper exploration of its mechanics.
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Dead Island 2 is a traditional blood and guts slaughterfest, and if you haven't grown tired of zombie bashing by 2023, it's still worth a play. The experience is both heavenly and hellish, like the average genius who tries to entertain but can't always be sure if the next act is a hit or a miss.
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Cult of the Lamb is worthy of attention from both roguelike fans and simulation players - even if the gameplay is a bit lacking in both design depth. But the developers know how to use hell jokes to keep players interested.
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