Aaron Riccio Avatar Image

Aaron Riccio


Favorite Games:
  • Chrono Trigger
  • Virtue's Last Reward
  • The Stanley Parable

238 games reviewed
64.8 average score
70 median score
44.1% of games recommended

Aaron Riccio's Reviews

Aaron Riccio's been arguing over the merits of video games since discovering the merits of 1990's Miracle Piano Teaching System straight through to recent kerfluffles over the value of so-called walking simulators. His sweet spot is the intersection between puzzle, action, and adventure games, though he realistically tries to play just about everything, and is an ardent supporter of any artists attempting to break new ground.

But it’s a credit to the Simogo team’s incredibly sharp writing that however obtuse the game’s puzzles may seem at times, they never feel unsolvable. As noted in one of the many bits of sumptuous flavor text scattered about the Hotel Letztes Jahr: “Getting stuck is one of the key parts of the process.” And in holding true to the manifestos of the artists at the heart of the story, Lorelei and the Laser Eyes manifests puzzles as art, requiring the proper interpretations of mixed-media sculptures, paintings, and more. It’s all one unexpected thrill after another as you go deeper and deeper into a maze of memories, metaphors, and magic.

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May 9, 2024

Above all, Cryptmaster suffers from you having too many words to learn and there being far too few chapters in which to do so. Even if players are Wheel of Fortune savants, unlocking every word for each character requires hours of retyping the same combat commands. Even an actual zombie would beg off after piecing together words like PARADIDDLE and AMBERGRIS for such meager rewards as another scrap of backstory. This is especially so in the last level, a straightforward corridor that strips away the illusion of exploration provided by the more elaborate mazes and NPC quests that preceded them. By then, you’ll have long come to the realization that this game designed around words should have chosen them more carefully.

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Apr 16, 2024

Beyond its prolonged final third and iffy difficulty scaling, Children of the Sun isn’t done any favors by its dialogue, which is too gauche (“I just killed a man, now I’m horny”) or too sappy (“Soon the sun will start shining through a bullet-shaped hole in your head”) by half. But it soars whenever you’re planning an action that’s brought explosively to fruition, and luckily that’s the order of the day here. And as you marvel at this self-assuredly suave bullet-play, it’s easy to imagine Suda Gôichi out there taking notes on what Rother has accomplished.

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Unscored - Harold Halibut
Apr 15, 2024

Ultimately, Harold Halibut’s abundance of charm doesn’t translate to the game being charming, and in the end, while there’s plenty to see here, there’s just nothing to do.

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Apr 7, 2024

As a whole, BIOMORPH doesn’t live up to the unique promise of its killer creature designs.

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All that said, Showtime! is relentlessly charming, and its short, relatively uncomplicated plays will probably kill with a younger demographic. In fact, the setting also plays to the game’s favor whenever secret areas are too obviously telegraphed: Being able to see the strings, like the ones holding up Kung Fu Peach’s martial-arts marionette rival, is a part of the overall aesthetic and performance, not a mark against it. In the end, and perhaps above all, it’s just peachy to see such love given to the arts, with Darkle foes dispatched as much by dazzlingly synchronous ice skating and “the power of song” as by lassos, katanas, and a properly parrying kick.

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Mar 25, 2024

Despite being occasionally funny, the game is never fun.

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Feb 21, 2024

Ultros respects its players enough to make them work hard for the best ending. Accordingly, it never feels like a waste of time to manually connect your save points to the overall network (so that you can fast travel between them) or to gather the right seeds, spray them into the proper orientation, and occasionally splice together parts into hybrid platforms. If anything, these deliberate actions serve to sow a deeper sense of purpose and understanding of conservation in players. In doing so, Hadoque’s marvelous creation stands leafs and branches above not only other puzzle platformers, but most other socially conscious games as well.

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Though the length of Ghosts of New Eden’s campaign is useful in establishing the intimate relationship between Red and Antea, it makes the rest of the game feel padded, especially if you’re doing the enjoyable, story-rich sidequests. There just aren’t enough enemy types or Manifestation skills to keep combat feeling fresh, and what you learn within the game’s first 10 hours is more or less what you’ll be doing for the subsequent 20 to 30.

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It’s fascinating to see all the ways in which time flows (or doesn’t) throughout the game’s varied regions, as in the frozen Raging Seas, a series of eternally fixed waves and ships locked in battle, some mid-explosion. These places not only serve narrative purposes, but also thematic ones, in that the astral clockwork calendars of the Upper City demonstrate the terrifying effects of broken time as much as the encounters that Sargon may have with alternate versions of himself, some of whom would stop at nothing—including “self”-harm—to break the city’s curse. Put simply, time isn’t merely an effect in The Lost Crown—it’s the consequential core of the game.

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Nov 15, 2023

It’s indicative of the game’s clear messaging that despite multiple car crashes, a delirious dream sequence, a high-stakes infiltration, and more, the moment that most stands out is a relatively quiet one: Trevor sitting at a piano, playing an original piece that he’s composed. For all the time spent controlling him up to that point, this is the first time where Angela, and by extension the player, can see him as an independent person, one capable of making his own decisions (in this case, his art). That glimpse of his humanity is a moving little flourish that attests to American Arcadia’s belief that we all deserve freedom from coercion and an unreal life.

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Nov 11, 2023

The aha-moment click of solving a puzzle is consistently satisfying, and on that level alone, The Talos Principle 2 delivers in spades. But where it soars is in the way that the discrete parts introduced throughout the game slowly begin to come together, revealing something akin to one massive, interlocking bit of machinery. If you buy into the game’s conceit, that humans are themselves machines, then these aha moments are more than just the thrill of accomplishment and more like a celebration of our inquisitive humanity and capacity for growth.

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Oct 31, 2023

Though Jusant gets a bit fanciful in its last level, abandoning its natural elements for an astronomical excursion, the rapturous feeling of climbing the seemingly unclimbable continues to drive the game forward. This is where Jusant’s deliberate, precise mechanics are so vital, as the more responsive the controls, the more responsible players are for each outcome. Nothing is impossible, the game suggests. You just have to take it one step at a time.

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Thankfully, every inch of Wonder is bursting with personality, from Mario squeezing through a pipe after eating an Elephant Fruit to your being able to place cardboard cutouts to mark a path for others online and in co-op. That this short and relatively easy game never forces you to master (or even use) abilities like a grappling hook or gliding cap speaks to just how much it’s trying to do, but such minor flaws don’t come at the expense of joy. Wonder is a platforming playground for all ages that, at its best, redefines Mario’s world as one of unlimited potential.

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Umbral is a beautiful dark twisted fantasy, and then there’s all of Axiom to explore as well. The developers have made the most of these realms, layering distinct challenges atop one another. And the result is the best of both worlds: Axiom’s dense, gothic world (and its interconnected twin in Umbral) and a second life with which to better appreciate the masocore combat.

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Mirage ought to have been more than the dim illusion of where the series has already traveled.

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Aug 11, 2023

The chaotic adaptability in the face of whatever weird mash-up of things that Moving Out 2 throws at you is what makes it more than just a delivery machine for so many puns. The silliness of being a F.A.R.T. is predicated on enjoyable, rock-solid gameplay. If you want to see everything the game has to offer, your moving techniques will have to change right along with the dimensions themselves. That is, after all, what moving’s all about: never sitting still.

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Aug 9, 2023

Atlas Fallen only falters when it feels as if it’s slowing down its flow, as with an ill-considered sidequest that requires you to carefully follow wildlife to their buried treasures. The faster the game moves, the better it plays, whether that’s in combat or as you traverse a sunken city, occupied swamp, or desert ruin. Stick around past the sluggish first act and both the gameplay and plot get the hint, speeding ahead with the most enjoyable kind of recklessness.

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Jul 31, 2023

It doesn’t help just how stubbornly Illusion Island’s gameplay traffics in the familiar. It’s not until the last level that it takes off the training wheels and offers much of a challenge for older audiences, but it’s disappointing that it’s game over just as the campaign is getting a head of steam up. Illusion Island, then, has enough magic to make you wish there was more of it.

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Jul 17, 2023

The background music that plays in each of the hub worlds is jazz, and it’s just as intentional as any of the photographs. Jazz is filled with spontaneous moments of harmony, which turns out to be the main ingredient and lure of Viewfinder. This is a game that, as you retrace the steps of four disparate people who did their best to save humanity, lets you riff along the way.

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