Adam Starkey
The future of MultiVersus remains to be seen, but if it is aspiring to become a go-to fighting game for both offline and online gatherings, nothing spoils the party more than the free-to-play shell it’s encased in. This model might make it more accessible to players in the short term, but when it’s weighing down the overall experience like this, it’s hard not to see history repeating itself sooner or later – even if you can butcher Shaggy with a machete.
MultiVersus has some shortcomings; stages feel uninspired and the controls don’t feel quite as tactile or satisfying compared to Nintendo’s fighting king, but this is an impressive foundation for what could become a genuine competitor.
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