Albert Lichi
A lot of Front Mission 2: Remake's shortcomings lie in a mixture of a sloppy transition to becoming a more modern game, including low budget and some of the old design choices from its source material. Many of the best aspects of the original still shine through and the remake's staff did make some legitimate improvements like the options to speed up gameplay aspects of the gamepla. With a bit more time, perhaps a better translation will get patched in and maybe a port for the more powerful consoles will iron out its technical shortcomings. Anyone who desires a demanding and complex strategy mecha game with political intrigue and a plot that predicts the dangers of globalism will get their money's worth with Front Mission 2: Remake.
The focus on online elements positions Megaton Musashi W: Wired as a potential favourite for mobile gamers accustomed to online interaction. While solo and offline play are available, the core experience lies in the extensive online grind alongside other players who prioritise efficiency and rapid mission completion for loot acquisition. The narrative in Megaton Musashi W: Wired may not resonate with all audiences, lacking complexity and English language voice acting. However, it compensates with a focus on bombastic action and over-the-top brawls, reminiscent of the live-action Transformers films. This emphasis on explosive spectacle may hold appeal for players seeking a purely action-oriented experience. Megaton Musashi W: Wired offers a flashy combat experience hampered by a repetitive structure, excessive grinding, and a weak localisation effort. While the frenetic action and customisation may appeal to some, the lack of depth and focus on loot acquisition limit the game's overall appeal.
The transition from single-screen pre-rendered backgrounds to fully realized 3D environments has breathed new life into level design of Oddworld: Soulstorm Enhanced Edition. Stages wrap around each other, utilizing added depth creatively. The expansive vistas of Oddworld's alien landscape look incredibly realistic, showcasing the capabilities of the Unity engine, which has evolved from a budget choice for hobbyists to a platform capable of rendering imagery on par with AAA Unreal Engine 4 titles. The clashing tones with the storytelling and gameplay are regrettable. The developers should have leaned more into the silliness of the premise instead of take itself so seriously. Being able to fart on command was a crucial pillar of Oddworld and seeing it gutted is utterly depressing.
Dementium: The Ward runs pretty short and has very little replay value. The puzzle solutions and bosses are identical to the prior versions, and the overall campaign takes place in only one location. Its value is a tad overstated, this is a recommended classic that does come highly polished and has some legit creepiness to it, thanks to the gritty and foreboding atmosphere. The controls feel very tight and it's incredibly responsive, though it could use more features like gyro or a weapon wheel. A survival mode or a randomiser would also add value and more of a reason to return to Redmoor. These are the kinds of additions Dementium: The Ward needed, not a 'retro' filter.
Quantum: Recharged feels like a singular entry within a larger anthology or collection of retro arcade games harkening back to the early 80s. The game is highly responsive, and its polished, dazzling appearance indicates meticulous attention was paid to pay homage to the original Quantum. While it's commendable that the classic Atari game is receiving due respect, the extent of its acclaim appears to be overstated, primarily due to its excessively simplistic nature.
F-Zero 99 scratches a very specific itch where gamers can get an intense and thrilling rush for a bit before moving on to something else. It will be very disappointing when Nintendo inevitably terminates the service for it because it is some of the best F-Zero content since F-Zero GX.
Despite its outward appearance as a cheerful and friendly-looking game, Tiny Thor harbours a formidable array of challenges that can prove to be surprisingly daunting. It provides an unrelenting challenge for even the most experienced players, and yet feels endearingly satisfying and rewarding. Tiny Thor unveils itself as a remarkably intense, gratifying - and also highly accessible - action platformer, standing as one of the most demanding and rewarding experiences within its genre.
Hitman: Blood Money - Reprisal is a largely satisfying portable interpretation of the classic assassination simulator. While technical constraints result in visual compromises and the save system oversight undermines intended difficulty, the core gameplay loop remains engaging and the intuitive controls facilitate smooth execution. The convenience and versatility of playing Blood Money on the go outweighs some of the port's limitations, making it a worthwhile proposition for fans and newcomers alike.
The Wonderful One: After School Hero is a very fun diversion and was worth the wait. It is noticeably low budget, but PlatinumGames' ingenuity shines through in this lean, mean, but clean mini adventure. For its price, it largely delivers the thrills and is packed with enough variety to make replays enjoyable.
There are over 500 monsters in Dragon Quest Monsters: The Dark Prince, and over 40 hours of main story to trudge through. Fans will get a lot of bang for their buck, but expect to wince at the presentation which is embarrassingly low for Dragon Quest standards. The battles in the colosseums are a little tense to watch as the AIs smack each other around, but are otherwise tedious. The substance of Dragon Quest Monsters: The Dark Prince is in being the coach to a team of cartoony-looking Toriyama monsters.
Howl's pace is a brisk whirlwind of quick turns and calculated moves. Its imagery is a charming blend of whimsy and violence, dancing across the screen with a playful ferocity. Yet, beneath this surface, a shallowness lurks. The challenge lies not in the depths of its strategy, but in the player's ability to exploit the predictable patterns of its adversaries. These creatures of the wilderness, though fierce in their appearance, are ultimately creatures of habit, their actions dictated by algorithms and predictable responses. Howl isn't a test of tactical prowess, but a puzzle of exploitation. A game of manipulation, where the gamers are mastermind puppeteers in the shadows, orchestrating the movements of their foes to their own ends.
Despite its gameplay flaws, Red Dead Redemption is a classic on seventh gen consoles. Its well-crafted characters and script are among the era's best. It's a technological marvel with meticulous attention to detail. While the gameplay may require adaptation on the player's part, it's worth it because Red Dead Redemption's overall experience is greater than the sum of its individual parts.
Sea of Stars may not be a legitimate Chrono Trigger 2, but it does feel like it a lot of the time. This is largely due to the music, visuals and the break-neck pace that keeps the story from ever getting dull. The protagonists will not endear gamers, but the setting, side characters, and atmosphere will. It seamlessly weaves in homages while showcasing greater originality than initially apparent. It stands as an artistic triumph, excelling in both visuals and audio, with its engrossing turn-based combat embodying impeccable design.
This new iteration of Quake II is the definitive approach to remastering a classic. The past melds seamlessly with the present, as not only are the two original expansions resurrected, but the very campaign from Quake II 64 is transposed. The new campaign crafted by the hands of MachineGames is a testament to the fusion of innovation and nostalgia. This revitalization becomes a symphony of rejuvenation, as the past is reborn in the crucible of the present, leaving players to navigate a world that is both familiar and novel, both retro and modern. This is not just a remaster; it's a journey through time, a testament to the power of transformation.
Brok the InvestiGator sets you up with frustrating questions and then leaves them hanging. It even throws in sequel bait just to tease. There are multiple endings, but it feels like they got dropped in without much thought, leaving a feeling of wanting more. The blend of genres is a beauty, hitting those noir thriller tropes while revelling in chaotic fun. Truth be told, it falls short of tying it all together in a way that satisfies.
Ghost Trick: Phantom Detective was always a hidden gem that deserves recognition for its innovative gameplay, engaging storyline, and charming presentation. It successfully blends puzzle-solving elements with an intriguing narrative, making it a must-play for fans of the adventure and mystery genres. A unique and memorable gaming experience, this captivating journey as a ghostly detective is definitely worth embarking upon.
.hack//G.U. Last Recode is a remaster of PlayStation 2 games... and it shows. The resolution is crisp and razor-sharp, but there is no hiding how basic these character models are. Lead characters fare best, but most NPCs are hopelessly devoid of detail or articulation - typically stuck with frozen expressions, too. On Nintendo Switch, .hack//G.U. Last Recode runs a perfectly stable 30 frames per second. The new bonus chapter is an epilogue where gamers can find out what has happened to all the characters that they have grown attached to. It is a welcome addition and lasts a few hours, but is ultimately unnecessary.
Sol Cresta can be a little annoying with its mechanics for anyone who is willing to take the time to get good at it. There are way better scrolling shooters already on Nintendo Switch and the one thing that makes this one notable is the pedigree behind it. At the very least, the music is pure fire and energy - some of Koshiro's best work to date.
Cuphead & The Delicious Last Course is absolutely recommended to anyone who never played the original when it came out. Everyone else will get lots of fun out of the DLC, but it all depends on how much the vanilla game was enjoyed. Cuphead & The Delicious Last Course is more of the same, and for some people, Cuphead is already an acquired taste.
The online module of JoJo's Bizarre Adventure: All-Star Battle R is effectively broken and useless. Everything feels way too slow and unresponsive. Matches will also end randomly or never happen at all. However, the local play works exactly as intended and the story mode is as entertaining as the goofy and boisterous manga that it is based on. At the end of the day, Araki's style and the strong JoJo flavour is what elevates this Tekken-like fighting game from being completely average.