Alejandro Serrador
Zero Time Dilemma is an adventure that constitutes the final ending to Zero Escape, a long-running saga that combines philosophical elements, science fiction and a series of plot twists that leave no one indifferent.
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Aery – A New Frontier is a 3D flight exploration game based on the need to uncover events in history.
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When we play with an object, for example a toy, we use our skills to explore its properties and do experiments as any scientist would. In the same way, some situations also involve combining all those objects that we have squeezed to the last consequences and specifying how you want each one to interact with the others. Through several different mixes that work very well on paper, Arkan: The dog adventurer offers us a fun and addictive adventure,but whose gameplay runs the risk of getting stuck in inappropriate strategies. Be that as it may, it is an original and very attractive option for those who enjoy the challenges.
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In many cases, the Walking Simulators have deliberately opted for a narrative totally focused on telling the player a succession of events previously designed, and concerning a single story, and not so much on offering other videoludic narrative possibilities branched through decisions or choices on the part of the player.
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Art, at its finest, manifests our ability to accept ambiguity, while entertainment is quite the opposite, since its goal is to ensure that there is certainty in this world through a series of values. The concept of video games as an art form is a topic that has always been a point of controversy for the entertainment industry. Despite this, Promesa very accurately represents the art of expressing and breaking barriers through a family trip that plays a leading role in the exhibition of memories, claiming the importance of remembering from the material preserved in memory and bringing to the present the authentic of the past, what forged us as people.
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As players, we must make decisions so that the story of Death Becomes You puts the cards on the table, risking pointing the finger at someone despite the consequences we may face a posteriori, or that someone suffers a horrendous end.
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Through an atmosphere that transmits positive energy, Bunny Park invites us to regain the confidence of these lagomorph mammals.
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Yum Yum Cookstar is an entertainment-packed play that pours a full glass of vocation and five spoonfuls of an intense sense of humour.
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Serial Cleaners is a stealth action game in isometric view with an incomparable mix of blood, irony and great dialogues
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The Sorrowvirus – A Faceless Short Story is a first-person adventure that sends a powerful message about the perspective of life in the face of death.
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Ikai is a first-person horror adventure that provides an interesting starting point to understand a little more about the figures we continually encounter in ancient Japanese culture.
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Video games were created specifically to entertain the public, being from time immemorial simple computer codes and algorithms translated into pixels that interact with each other. And even though today this industry has been evolving the graphics and proposals to become a reflection of our reality, there are many games that continue to bet on offering a "meaningless" development but with violence as the main bulwark. The latter, of course, isn't necessarily bad, but the violence in the art of this Paint the Town Red is short-lived, even though while it lasts it's entertaining– and when there's not much else to explore, the development becomes somewhat monotonous.
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When building every step of our personal growth, we focus as much on the inside as on the outside or on our trusted environment. This law of the mirror, which reflects very well what we think we know very well, is a rule that applies to people and to all those works that aspire to be something more. Heliborne reflects exactly what lies in front of it, a type of dominant war strategy that takes flight to offer us a kind of tribute protected by the contribution of helicopters together with the necessary means to make them operate.
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The Enigma Machine is a horror/sci-fi puzzle game that exposes artificial intelligence in a world without emotional intelligence.
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As many as the years go by, it's clear that platform games are never going to die. And if not, let them tell it to titles like Glam's Incredible Run: Escape from Dukha, a proposal of the most varied that is part of a legendary genre and that releases the mane to offer us a challenging experience, a real barbarity. An experience of many colors that really puts us to the test, and with which we have play and deaths for a while.
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Among the numerous horror games that are produced every year, characterized by low budgets that end up leading to medium-high returns, there are always a few productions that stand out from the trend of the moment. These are especially noteworthy cases, because horror is one of the most conservative genres in terms of formal, plot and stylistic conventions, which go through stages of uniform production until the formula is exhausted and move on to the next trend. Therefore, they are a grateful find for jaded players.
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However, Youtubers Life 2 is built from the idealization of everything that surrounds the world at hand. After all, if we set our sights on reality, it can be much more complicated if you do not have the patience and perseverance necessary. Because like any other job, it requires effort and sacrifices. Likewise, the results can be short or long term depending on how much dedication and luck we have, but the key to success will always be the content and everything we are willing to give.
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It is not enough to have ideas, you have to feed them, and make them grow. Stonefly exhibits this statement, because despite the fact that it is a highly original proposal and that it boasts a unique, differential and particular visual style, many of its mechanics have many flaws from a practical point of view. Certain edges that hinder our movements and that for more inri can slow them down, are some of its pending issues, especially if we want to survive in this insectoid world full of dangers. Now, if you like works that present different original and aesthetic ideas, it can be a good offer.
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For many it is known that zombie video games have managed to maintain their appeal for many years in a row, although it can also be said that after a small loss of popularity during the last decade they have managed to resurface from the dead with more force than ever, with a multitude of proposals on all the platforms that exist. However, not all have the same quality and are not essential, and The Walking Zombie 2, although it is a more than correct proposal that bets on frantic action in the first person, does not manage to find its place within this zombified society.
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Constant deaths, relentless levels, control schemes that are difficult to master... Victory in Struggling is a luxury, something that is not easily granted to us and for which we have to fight constantly. Deliberately stripping the player of almost any kind of action carried out not only radically changes the mobility and style employed, but also has a great psychological effect on it. It is precisely here where the greatest charm of the adventure lies, and although sometimes the end does not justify the means, it is a proposal as original and different as frustrating.
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