Alejandro Serrador
I'd be lying if I said I'm not happy with the pace my life has taken from a while to this part. Understand me, I keep crying every night when I remember the moment my mother is murdered. Luckily, that made me a lot stronger. I survived death and evolved beyond what many believed to be impossible. Now, I'm a perfectly oiled killing machine that has learned from your mistakes with this look into the past provided to me by Maneater. And if anyone bothers me, I'll rip the flesh off so hard that he'll want to be in hell.
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Rain on Your Parade is an adventure game that puts you in control of an adorable little cloud with which you can deal out good and evil depending on your mood.
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Unique in its kind and treasured by the true essence of Japanese, the saga by Ryu Ga Gotoku Studio has always given us a power of 200 hp to reveal an experience of empathetic attitude. One that has been armed with reputation, honor and paternalism, among other values. An experience that in this sixth installment is illuminated by a renewed Kamurocho and an Onomichi away from the worldly noise that put the golden brooch to a truly majestic presentation. In the present case, the opening and closing of a presentation starring Kazuma Kiryu. It's not the perfect closure we've all hoped for, but it effectively manages many feelings of our own and others.
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A worthy tribute to the original.
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The narrative, a desperate quest, the great mysteries of planet 4546B and the surprises we will find ourselves on it. Subnautica: Below Zero considers these elements in order to offer us an icy underwater adventure that expands the experience of the original work. An enjoyable and beneficial adventure for all kinds of players who survive on the cold glacier without relying on anyone. It also calls for the importance of enhancing discovery and exploration for full development; the significance of experimenting to solve the different problems that may arise in a dynamic, complex, diverse and hostile environment. At the end of the day, we're all explorers who want to understand the world we're in.
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Sometimes a flash appears that shakes your guts, that backs old and vague memories of another era just by taking over. At a time when new experiences are demanded that condition the industry itself, REKT! High Octane Stunts is that son of another time dressed in neon lights who tries to maneuver in all directions, who encourages us to sin to try again and that this time it goes well. A son with an acrobatic four-wheeled throw that compensates for all his limitations through an experience that seeks to perfect a very simple premise: to be very simple to understand, but difficult to master.
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The world is a dangerous place. Not for those who do nothing to avoid it, but because of those who do evil because they do. Although there is room for dialogue and collaboration, Rust Console Edition highlights the imminence of evil, its inevitability,through a work in which we have to work our way step by step, but with consistency. It is possible that its harsh nature plays against less skilled players, although the gaming experience is improving from the first stone we place as a formal act.
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When building every step of our personal growth, we focus as much on the inside as on the outside or on our trusted environment. This law of the mirror, which reflects very well what we think we know very well, is a rule that applies to people and to all those works that aspire to be something more. Heliborne reflects exactly what lies in front of it, a type of dominant war strategy that takes flight to offer us a kind of tribute protected by the contribution of helicopters together with the necessary means to make them operate.
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From the Middle Ages we have different points of view, especially that of a dark, dirty and not always very pleasant period. In the collective imagination, it still persists as a time of ignorance and universal barbarism, and although it has its pluses and minuses, Chivalry 2 feels like a very refreshing multiplayer experience that brings to light the shames of the Middle Ages with a lot of panache. So much so that rarely have we had so much fun in this historical period of Western civilization brandishing praise, swords and a large number of bows and arrows. Of course, we have sweated a lot of blood during the process.
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Art, at its finest, manifests our ability to accept ambiguity, while entertainment is quite the opposite, since its goal is to ensure that there is certainty in this world through a series of values. The concept of video games as an art form is a topic that has always been a point of controversy for the entertainment industry. Despite this, Promesa very accurately represents the art of expressing and breaking barriers through a family trip that plays a leading role in the exhibition of memories, claiming the importance of remembering from the material preserved in memory and bringing to the present the authentic of the past, what forged us as people.
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It is not enough to have ideas, you have to feed them, and make them grow. Stonefly exhibits this statement, because despite the fact that it is a highly original proposal and that it boasts a unique, differential and particular visual style, many of its mechanics have many flaws from a practical point of view. Certain edges that hinder our movements and that for more inri can slow them down, are some of its pending issues, especially if we want to survive in this insectoid world full of dangers. Now, if you like works that present different original and aesthetic ideas, it can be a good offer.
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Giving a drastic twist to the franchise, Worms Rumble offers us a concept that may not please the most staunch players who have been there since the beginning of it, but that gives a breath of fresh air to the playable section and that maintains many of the characteristics that made these worms famous. By singing goodbye to turn-based strategy, Team17's work adapts to the new times through an experience that offers action-based encounters and can only fall short due to the few game modes it treasures. Although, that's something that only time will tell.
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Dreams are within everyone's reach, but not everyone achieves their dreams. Aiming to reach the Well of Realities, Onirike is a work that proposes us to start a path that leads us towards the achievement of a dream, a path relative to a decisive experience and full of personal trials where only the most obstinate and true to themselves can manage to complete the journey. And it is precisely in this journey where it becomes clear whether the spirit of the dreamer is worthy of his dream before a new dawn,or, on the contrary, he is only a dreamer whose spirit does not yet have the necessary maturity to make it possible for a dream to materialize in the world of the tangible.
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When we play with an object, for example a toy, we use our skills to explore its properties and do experiments as any scientist would. In the same way, some situations also involve combining all those objects that we have squeezed to the last consequences and specifying how you want each one to interact with the others. Through several different mixes that work very well on paper, Arkan: The dog adventurer offers us a fun and addictive adventure,but whose gameplay runs the risk of getting stuck in inappropriate strategies. Be that as it may, it is an original and very attractive option for those who enjoy the challenges.
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That means that Doki Doki Literature Club Plus! can leave a distinct impression depending on our mood. So much so that a good mental strength, that which serves us to face challenges and complex situations, is imperative if we want to take charge of a proposal that tries to promote awareness about mental health,trying to end prejudices, stereotypes and the stigma that it carries rooted. It asks us to exercise responsibility.
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In this regard, the work developed by the folks of Dreams Uncorporated,SYCK and Poppy Works focuses part of her personality on a precious appearance that makes her even more palatable in the eyes of other people. In the same way, it dazzles at how well it integrates temporary travel when it comes to fulfilling missions, but there are times when it seems to get stuck in the past, especially when we take up arms. In other words, sometimes, you need more than that to transcend time.
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Everything comes and goes. The years pass without us noticing, but with Samurai Warriors it seems that time does not pass at the same speed, since this fifth iteration continues to offer the same battles and spectacularism of yesteryear. Set again in the Sengoku period, the work developed by the people of Omega Force uses the sense of power as a winning trump card,an ability of unlimited control over the rest of mortals that claims a status of divinity instantly. So, if you find it difficult to defocate your anger, it is possible that this Samurai Warriors 5 is a good therapeutic remedy to overcome a bad day.
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Every society creates stories, and there are some that are even broadcast in various countries. The question of how they arise, how they are perpetuated and transformed over several generations is something that has caused many headaches, but that does not mean that they do their bit. Although its mechanics are somewhat repetitive, Black Book bets against banking by hoarding a great value, in this case, the introduction of a mythology not so widespread by these boundaries. It may be a gigantic lie, but that does not invalidate its message, since it brings a lot of values that go beyond the personification of darkness and shadow that fills every corner and hole in the world.
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Video games were created specifically to entertain the public, being from time immemorial simple computer codes and algorithms translated into pixels that interact with each other. And even though today this industry has been evolving the graphics and proposals to become a reflection of our reality, there are many games that continue to bet on offering a "meaningless" development but with violence as the main bulwark. The latter, of course, isn't necessarily bad, but the violence in the art of this Paint the Town Red is short-lived, even though while it lasts it's entertaining– and when there's not much else to explore, the development becomes somewhat monotonous.
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Traveling is going to a distant place in search of new experiences, but it is much more than that. Through a handful of sensory stimuli like sounds, I Am Dead is an experience that reminds us that many absences are still abysses of pain in our memory, because they left us unable to give them a proper goodbye. It also claims through its mechanics the layers of personality, from habits and lifestyle to what is beyond people. But above all, it has a special vocation for conviviality and love.
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