Alessandra Borgonovo
A sci-fi thriller too cryptic with its story and with very little substance on the gameplay side, for an unfortunately unsatisfactory result.
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An action RPG that fails in almost any of its aspects: the resulting experience is unsatisfactory.
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Babylon's Fall does nothing to be, if not remarkable, memorable: at least not in a positive way.
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Pokémon Legends: Arceus turns out to be a huge missed opportunity, arguably the biggest disappointment within the franchise.
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A metroidvania mixed with a bit of soulsvania that doesn't know what it wants to be and tries a bit of everything, without really succeeding in any particular aspect.
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Similar to Super Smash Bros. but much more easier and with a very simplistic fighting system.
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Some tense and creepy moments cannot make The Dephts an experience worthy of praise.
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We didn't actually need Syberia 3: a senseless tryout for bringing a perfectly closed serie back in the spotlight. Syberia 3, with its mediocre (disappointing) narration and its poor technical design, should have remained Microïds' secret wish.
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A horror role-playing game commendable for its inspirations and aesthetics, much less for everything else.
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A prequel which unfortunately takes a clear step backwards, in spite of some interesting ideas.
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Gungrave G.O.R.E. tries to build up upon nostalgia and good old times with a gameplay which is basically the same of the old chapters. The result feels... well, out of time.
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Kirby Battle Royale is a missed opportunity, too repetitive and short lived.
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Secret of Mana's remake doesn't add as much as it could and, if anything, removes some of the magic of the original.
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A game that lacks sense of direction, with an exposition as bland as its gameplay. On paper, some things could have been interesting but when you actual play the game they feel disconnected.
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A chapter with more flaws than values, without significant innovations, and with a total focus on the online which distances it further from its original idea of a party game.
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A game with unexpressed potential, which is lost in a tangle of needless difficulties.
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A charming game, unfortunately thwarted by its sense of progression and how the gameplay is handled.
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Blind Fate: Edo no Yami does not fully exploit its full potential, resulting in an experience that cannot move from the starting line.
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A promising reboot with a solid narrative and good gameplay. Too many bugs, though, deprive the experience of what could have really been.
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Amnesia: The Bunker is a more guided experience than it claims, where ingenuity and improvisation are replaced by tedious resource management.
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