Alex Avard
The game does a great job of constantly ensuring communication and co-operation between players, not just by entrusting both of them with a shared responsibility in protecting the Chariot, but also in the great level design. There are always a huge number of diverging paths in every stage and each route promises a number of collectibles to discover.
Asemblance seems to be trying to posit a number of thought-provoking questions to the player, but neither the narrow gameplay nor the convoluted narrative articulates this message effectively, and the result is a diluted experience that is over before it began. Hopefully Nilo Studios has the opportunity to deliver more fulfilling and expansive episodes to the series in the future, but this first outing doesn’t inspire too much confidence.
Pretty visuals and some fun combat can’t make up for the fact that Livelock lacks any real spark.
Oceanhorn – Monster of Uncharted Seas is a short, sweet tale, which you'll enjoy mostly for its delightful visuals and enchanting soundtrack. The overt homages to The Legend of Zelda can sometimes feel more like blatant imitation than respectful tribute, and we wish there was a little more punchiness to the combat, but developers Cornfox Bros demonstrate competent game design here, and Oceanhorn subsequently represents one of the better mobile to console ports out there right now.
With a wealth of new content to enjoy, on top of the already excellent and expansive base game, Rise of the Tomb Raider: 20 Year Celebration just about makes up for its late debut onto PS4.
A few minor shortcomings aside, Battlefield 1 is just the type of reinvigoration that the franchise needed.
Small Radios Big Televisions is a short but stimulating trip into a world of multiple realities.
Two episodes in, and A New Frontier has already established itself as an important new story that expands and enriches Telltale’s interpretation of The Walking Dead universe.
If ‘They Shall Not Pass’ is any indication of DICE’s long-term plans for Battlefield 1, fans have got a great season ahead of them.
Amid an overcrowded season full of newly launched triple-A titles, Shards of Darkness, at its very best, works as an inconsistent but serviceable stealth experience.
Ironically, the only thing holding this game back is a lack of evolution.
A novel and brilliantly executed concept, regrettably dimmed by self-defeating structural choices.
A communal imaginarium, a cultural phenomenon, and an epic social experiment; Minecraft is all of these things and more, but it's also a superb example of gaming's ability to ignite and inspire our fascination with creation.
There's still life in this old Rogue Trooper yet, but the limitations of its time makes Redux a fun but inessential addition to your library.
A touching finale for Kazuma Kiryu, Yakuza 6 manages to surprise and delight in equal measure.
State of Decay 2 confidently reaches the series' potential as the ultimate zombie survival sim, even if it hits a few familiar bumps in the road on the way there.
A successful sequel where it counts the most, only a few potholes slow The Crew 2 down in its drive to become the ultimate road trip.
Fleeting, forgettable fun at its most flamboyant, you'll likely enjoy Strange Brigade for a jiffy before shortly moving on to bigger, better things.
By channelling community feedback into an all-encompassing package, Forsaken finally makes Destiny 2 feel essential again
Not as drastic a change up as its WW1 predecessor, nor as wild or wondrous, Battlefield 5's deliberative design sidelines its strengths as a simulative sandbox.