Alexander Chatziioannou
- Dark Souls
- Wizball
- Deus Ex
Dread Delusion brims with an exhilarating sense of discovery that starts to wobble in the final act.
Unsettling and narratively ambitious, this is the best Alone in the Dark game since 1992.
A satisfying, if conservative, return to the seminal roguelike's 2D roots.
A solid 4X that fails to capture the spirit of its colourful setting.
A triumph of sinister mood let down by archaic puzzle design.
An enticing premise held back by uneven pacing and glaring technical issues.
Rogue Trooper Redux is crude, repetitive, and still looks rather dour, yet it manages to retain a certain lo-fi charm and never overstays its welcome.
By sticking on a rigidly deterministic (and, thus, politically questionable, however well-intentioned) reading of two centuries of European history, Urban Empire fails to tap either of those joys, revealing its incessant march towards the present is not an ongoing process actively shaped by individual players, but a foregone conclusion simply waiting to be ushered in.
There is little doubt that Civilization VI comes closer than any of its predecessors to that famous Sid Meier quote, one intended as a definition of games in general but is arguably better understood as a rumination on their ideal form: It is a series of truly interesting decisions.
Forza Horizon 3 trades the rush of competition for the thrill of discovery
Pac-Man Championship Edition 2 doesn’t understand the series’ timeless appeal
The violence of Mother Russia Bleeds provides neither joy nor insight
Quadrilateral Cowboy’s celebration of youthful revolt hides in plain sight
Necropolis combines two great tastes that taste awful together
Furi’s merciless boss-fight gauntlet is as brilliant as it is infuriating
Blood And Wine delivers a poignant swan song for The Witcher 3
The Shadow Of The Beast remake is too attached to an overrated original
Stellaris is not a perfect game and there are aspects that Paradox could (and, judging by their track record, probably will) improve, including an unexciting range of technologies, a potentially plodding mid-game and timid enemy AI.
The Banner Saga 2 picks up the pace and loses focus in the process
Suggesting that a game developer should consider transitioning to film is usually regarded as a derogatory remark, but in the case of The Game Kitchen it should be taken as high praise.