Andy Kelly
- Deus Ex
- Final Fantasy VII
- Metal Gear Solid 3: Snake Eater
Andy Kelly's Reviews
The worst gaming goat since that one in Broken Sword. This is a dumb, limited novelty game that's not worth the asking price.
X misses the spot. The occasional bit of spectacle can't save this boring, broken and charmless space simulation.
Hotline Miami 2 is a messy, aimless sequel and a step back from the original. Many of its levels feel like crafted set-pieces rather than playgrounds for violent expression, and your scope for creativity is stifled as a result. When you're deep in the moment, chaining kills as that remarkable soundtrack vibrates through your headphones, it feels fantastic. But it struggles to hold onto that feeling as firmly as the first game, diluting the purity of its compelling core loop with an endless parade of under-developed ideas.
Deus Ex: The Fall belongs on your phone, not on your monitor. This is a woeful port with few redeeming features.
Starts out funny, but quickly becomes frustrating. A wonderfully weird and original concept that falls flat like its jelly-limbed hero.
Fans might get a kick out of designing their own character, but weak platforming stops Forces dead in its tracks.
A polished but disappointingly by-the-numbers FMV adventure that won't linger in your mind for long.
Starts promisingly, but soon slips into a tiresome, repetitive grind, never doing its unique period setting justice.
An impressively huge, occasionally beautiful map doesn't make up for mediocre driving and a lack of multiplayer options.
Both the Nemesis and Raccoon City are massively underused in this disappointing step back for the series.
Impressive ogre battles and challenging, hectic missions, but I just wish there was a bit more to Extinction.
Has flickers of brilliance, but the painfully slow and gruelling survival simulation routinely snuffs them out.
An increased focus on action and unsatisfying cases overshadow the decent bits in this detective adventure.
Twelve Minutes is a good adventure game, but its puzzle design makes it feel— mature, cinematic presentation aside—like something of a relic. If it was released in 1995, you'd be ringing up the LucasArts hint line for help and getting scolded by your parents for running up a massive phone bill. But it has its charms, and the way the story is gradually peeled back, growing more disturbing with each loop, is effectively done. There's a huge amount of emotion, drama, and conflict squeezed into this tiny, dingy three-room apartment. But also a lot of frustration as you struggle to determine precisely the correct sequence of events to let you move the story forward and finally get some closure.
A well-made remaster with beautiful modern visuals and outdated platforming rooted firmly in the past.
Boasts some beautiful, convincing countryside to hunt in, but the glacial pace will challenge the limits of most people’s patience.
An open-world samurai adventure with an interesting structure and a lot of personality that is, unfortunately, not very good.
A compelling story with many outcomes, but the game itself is a little too rough around the edges.
Riding and maintaining your bike is great-the boring world, dull missions, and overly serious tone, not so much.
A beautiful remaster of a game that tries to recreate the magic of the original Resident Evil, but repeatedly fails to do so.