Andy Kelly
- Deus Ex
- Final Fantasy VII
- Metal Gear Solid 3: Snake Eater
Andy Kelly's Reviews
Gran Turismo 7 is hard to fault. I can't think of another racing game I've accidentally played for 5 hours straight without leaving the couch. The racing is thrilling, the cars are a joy to drive, the tracks are magnificent, and the career is well structured. I haven't even talked about the photo mode, which is one of the best I've seen in a game. All the screenshots in this review were taken with it. I haven't fully dipped into multiplayer yet either, which has the potential to spawn a thriving competitive scene. There's just so much, and I can't imagine wanting to play another racing sim any time soon.
Session is the skating game I've always dreamed someone would make, where performing even a 'simple' trick is significant and challenging. There are no mile-long grinds or 900-degree kickflips here: just real skating in its rawest form. It doesn't just simulate the sport, but the art of skating too. You need to get creative, looking at the everyday clutter of a city and dreaming up ways to make something rad out of it. That's what street skating is all about, and why Session is the best virtual expression of the artform yet.
It's a magnificent thing, and this story will be lingering in my thoughts for quite some time. Pentiment takes Obsidian's expertise in branching narratives, role-playing, and building evocative worlds, then packages it all up in an exciting and unique way. I was devastated when it was over, and I'm still not over that ending. But now I'm looking forward to playing it all over again, this time with another Andreas. Maybe one who speaks Latin, studied law, and spent his wandering years in Switzerland. There are some bad choices and disastrous consequences I'd like to avoid this time too. That's the beauty of being an artist: you can always scrape the parchment clean and start again.
Stunning landscapes with dizzying visual detail, and a tool that lets you record and edit in-game footage and upload it to YouTube, puts this open-world game lightyears ahead of its competitors
The game the Alien series has always deserved. A deep, fun stealth game set in an evocatively realised sci-fi world.
A deep, rich, and wonderfully written RPG that lives up to the towering legacy of the games that inspired it.
An irresponsibly deep detective RPG that lets you be any kind of detective you want. Even a bad one.
A fun, polished, handcrafted RPG attached to a genuinely funny 15-hour-long South Park episode.
An atmospheric, captivating crime thriller with an interactive story that unravels differently for every player.
A beautifully constructed and powerfully atmospheric mystery that you really have to work to solve.
Not the dramatic reinvention I expected, but this is tense and refined survival horror with a brilliantly bleak, grimy atmosphere.
A beautiful, deep, and endlessly replayable murder sandbox, featuring some of the best levels in the series.
At its core, this is just a brilliant, well-designed shooter. The weapons feel great, there’s genuine opportunities for creativity, and it all takes place in a dynamic world where random tiger attacks are commonplace.
A tense, challenging, and beautiful remake of a classic survival horror game, and with enough fresh ideas to make it feel excitingly new.
A beautiful, smartly designed game set in a gorgeous futuristic city, but with a story that doesn't quite do it justice.
A massive, bountiful RPG with richly descriptive writing, a well-realised setting, and deep tactical combat.
A weird, beautiful, melancholy martial arts adventure. Flawed, but an unforgettable, singular experience.
A deep, entertaining stealth sandbox with endless scope for mastery. You kept us waiting, Kojima, but it was worth it.
A lovingly remastered version of a LucasArts classic. Day of the Tentacle is every bit as funny and entertaining as it was back in 1993.
A beautiful adventure with heart, humour, and satisfying hacking puzzles you can enjoy even if you don't know anything about coding.