Antonello Bello
Infinity Strash - Dragon Quest: The Adventure of Dai is by no means the tie-in that fans of the license have always wanted, but neither is it a total disaster.
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Disgaea 7: Vows of the Virtueless may not be the revolutionary chapter we were promised, but overall we are more than satisfied with the work done by the guys at Nippon Ichi Software, who after the several missteps made with the previous episode rolled up their sleeves to ensure that the series could get back on the right track.
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The first work of a small independent studio, Eternights is exactly what we expected: a title that is anything but ambitious and limited more or less in every respect, which overall is still delightful, witty and intriguing.
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Although it is in effect an iteration of the franchise of The Legend of Heroes, which is finally receiving the deserved attention also in the West, both from a playful and narrative point of view The Legend of Nayuta: Boundless Trails is closer to the typical formula of Ys than to that of the brand of which it is part.
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The highlight of the experience, which unfortunately is penalized by the same technical problems already encountered in the base game, is therefore represented by the introduction of a new Pokédex to complete, which as usual will push you to scour every corner of the albeit small region of Nordivia.
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Monochrome Mobius: Rights and Wrongs Forgotten is a partially successful experiment, as Aquaplus' inexperience in the JRPG and the tight budget have influenced almost all aspects of the product, starting with the obsolete graphics sector and a combat system not entirely in focus.
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Armored Core VI: Fires of Rubicon is an excellent starting point for the series, which after so many chapters not really successful had been missing for an entire decade from the scene.
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The long test we subjected to Atelier Marie Remake: The Alchemist of Salburg unfortunately confirmed the reservations we had about the product.
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Despite the involvement of exceptional artists, the star of Trinity Trigger does not shine as brightly as one would expect.
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Final Fantasy XVI is an excellent continuation point for the Square Enix saga, which, after several missteps, seems to have found the right balance between the tradition of the franchise and a new unabashedly more mature ethic.
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ONE PIECE ODYSSEY - Reunion of Memories is a listless appendix to say the least. Net of interesting narrative premises at first glance, the DLC proved to be disappointing in every respect: an already superfluous and forgettable plot is in this case aggravated by the total removal of the exploratory component, which on balance translates into an extremely linear and boring experience, and by the exasperating recycling of settings and bosses already proposed by the main game.
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Forspoken: In Tanta We Trust it's a strange and half-successful experiment. Stripped of crafting and all the secondary activities that characterized the vast world of Athia, the DLC focuses on the narrative, revealing a seemingly essential backstory to be able to continue exploring Frey's adventure.
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Xenoblade Chronicles 3: Future Redeemed is the answer to fans' dreams, as well as a solid bridge that inextricably links the first two numbered chapters of the franchise to the third.
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Fell Xenologue is a half-successful DLC.
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Helvetii is an action roguelike that does not present any vaguely original ideas. Characterized by a below-average longevity, it must however be recognized that the product partly compensates for its shortcomings with a high challenge rate and an artistic system that winks at the sensational Vanillaware productions, without fully equaling the visual rendering.
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Except for the fascinating artistic component, which from that distant 2007 would have become the trademark of Vanillaware, GrimGrimoire OnceMore is an imperfect product and not exactly up to the fame that the Japanese developer enjoys today, also because the reissue has preserved most of the defects detected in the original.
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The Gust Corporation team managed to surprise us again, completing the phenomenal process of evolution that their IP had undergone since the first Atelier Ryza. Despite having inherited most of the mechanics from the second episode, the last fundamental piece of the trilogy has the merit of having speeded up and streamlined every single aspect of production, giving the player a decidedly more engaging rhythm.
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Despite the years that have passed, from a playful and narrative point of view The Legend of Heroes: Trails to Azure still defends itself well, and today as then it tells one of the most mature and engaging stories that the Nihon Falcom saga has to offer.
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There are several aspects of Mato Anomalies that do not work as we would have liked. Although interesting and engaging, the narrative scaffolding is in fact slowed down by the presence of long-winded dialogues (moreover not dubbed) in visual novel style, while the playful system does not offer particularly original solutions.
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Being extremely close to the original concept, which at least in Japan had been designed for the ill-fated PlayStation Vita, the hybrid nature of Nintendo Switch has returned to the product a portability that keeps boredom away and is well suited to its Pet Simulator mechanics.
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