Austin Wood


30 games reviewed
78.8 average score
80 median score
69.2% of games recommended
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Jan 26, 2016

Resident Evil Zero HD is Resident Evil Zero in a prettier dress. I hope that's what you wanted to hear going into this review, because if not, I suggest you swiftly move on. I thought I spoke Resident Evil, but revisiting Zero 14 years after the fact feels like reading cuneiform. The only way I can possibly imagine enjoying the game is viewing it through glasses so thickly rose-tinted that any bit of nostalgia bait would seem a hidden gem. And in those circumstances I'd sooner recommend playing a dated game that's actually fun.

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Sep 22, 2015

Destiny did not need all of its innumerable growing pains, and many of its scars will never fade and should rightly never be forgotten. But The Taken King is proof that it wasn't fruitless. This is the game we were excited for back in 2013, and that we were struggling to find over the past year. The Taken King is what Destiny should be and should have been all along.

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Unscored - Shadowverse
Jun 8, 2018

My latest match was textbook CCG fun: I managed to barely scrape by in an unfavorable matchup, only to win at one health on the back of a few lucky top-decks on my end and two weak evolutions from my opponent. In that brief moment, I was over the moon about Shadowverse, and sometimes that's enough.

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Mar 1, 2023

Lightfall needs Strand to be good, and the new raid coming March 10 had better be a banger.

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2 / 10.0 - Windforge
May 11, 2014

Windforge is a mess. The game's only redeeming quality is buried under so many obvious and unforgivable technical oversights that it's not even worth pursuing. Between game-breaking mechanics and game-ending bugs, there are plenty of reasons to spend your time with one of the many better examples of sandbox crafting.

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5 / 10.0 - Munin
Jul 13, 2014

Munin delivers striking, if a bit crude, visuals and a pleasant soundtrack but is ultimately dragged down to the dragon's roots by technical hitches and design oversights outnumbered only by our titular protagonist's lost feathers.

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Sep 26, 2019

Code Vein's lackluster combat is held up by great character customization, and its boring world is driven by a memorable story. It's clunky and uneven, but fun.

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68 / 100 - Last Day of June
Sep 20, 2017

A joy to view but sometimes a chore to play, Last Day of June delivers a touching story that's worth finishing.

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7 / 10.0 - Traverser
Jul 26, 2015

Traverser is a stunning experience that got put in the washer with a woefully average one. As a puzzler, it's truly top-shelf stuff, replete with player agency. But it's washed out by a generic frame.

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Apr 24, 2024

Stellar Blade is more ambitious and varied than expected, but also about as clunky as expected, resulting in a stilted action RPG with a level of jank that you just have to accept. Meet it on its terms, and either tune out or embrace the odd sexual veneer, and it's a solid 20 to 30 hours of fun.

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Feb 24, 2021

Old School RuneScape is a massive but compelling time sink, and even after all these years, there's simply nothing else like it.

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77 / 100 - The Station
Mar 2, 2018

Even stranger than its premise and scarier than it looks, The Station is a short ride to a great ending.

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8 / 10.0 - Richard & Alice
Jun 29, 2014

Richard & Alice is a lesson in narrative that every video game developer should take a page from, and a testament to the power of its medium. Consistent, harsh and unafraid, it casts the everyman as neither antagonist nor protagonist, but as another survivor.

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8 / 10.0 - Loadout
Jan 31, 2014

Although hindered by its lacking game type and map selection, as well as a handful of missing features (to be expected of an early access game) and balance issues, Loadout is an enjoyably hectic shooting experience with an unexpected dose of platforming that shines among today's run-of-the-mill cover-based shooters.

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Beyond Light delivers one of the best raids in Destiny history and some of the best story moments in Destiny 2, and that's more than enough to make up for a few disappointing gaps.

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Nov 10, 2020

The Pathless switches effortlessly between relaxing exploration and exhilarating story moments, and it's altogether incredible.

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A short and satisfying space adventure which really is laugh out loud funny

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Oct 18, 2019

It's not quite on the level of The Taken King or Forsaken, but Shadowkeep feels like a major step forward for Destiny 2. It's a promising starting point for the game's third year, and for post-Activision Bungie. I've thoroughly enjoyed the 100-odd hours I've put into it, and I'll easily triple that play time in the months to come.

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Nov 16, 2017

Wholly unique and deceptively punishing, Uurnog Uurnlimited is as clever as it is creative.

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Sep 13, 2018

After a precarious first year, I'm finally enjoying Destiny 2 again. It feels good to have it back.

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