Austin Wood
Although hindered by its lacking game type and map selection, as well as a handful of missing features (to be expected of an early access game) and balance issues, Loadout is an enjoyably hectic shooting experience with an unexpected dose of platforming that shines among today's run-of-the-mill cover-based shooters.
Windforge is a mess. The game's only redeeming quality is buried under so many obvious and unforgivable technical oversights that it's not even worth pursuing. Between game-breaking mechanics and game-ending bugs, there are plenty of reasons to spend your time with one of the many better examples of sandbox crafting.
Richard & Alice is a lesson in narrative that every video game developer should take a page from, and a testament to the power of its medium. Consistent, harsh and unafraid, it casts the everyman as neither antagonist nor protagonist, but as another survivor.
Munin delivers striking, if a bit crude, visuals and a pleasant soundtrack but is ultimately dragged down to the dragon's roots by technical hitches and design oversights outnumbered only by our titular protagonist's lost feathers.
A shmup for the modern gamer, Zenzizenzic is as bonkers as its name implies. It's also smart, efficient and unquestionably tight.
Traverser is a stunning experience that got put in the washer with a woefully average one. As a puzzler, it's truly top-shelf stuff, replete with player agency. But it's washed out by a generic frame.
Q.U.B.E. is still brilliant, make no mistake. It's clever, creative and beautiful puzzle-solving. But while the Director's Cut is the best version of the game, it isn't different enough to justify buying it again.
Destiny did not need all of its innumerable growing pains, and many of its scars will never fade and should rightly never be forgotten. But The Taken King is proof that it wasn't fruitless. This is the game we were excited for back in 2013, and that we were struggling to find over the past year. The Taken King is what Destiny should be and should have been all along.
Resident Evil Zero HD is Resident Evil Zero in a prettier dress. I hope that's what you wanted to hear going into this review, because if not, I suggest you swiftly move on. I thought I spoke Resident Evil, but revisiting Zero 14 years after the fact feels like reading cuneiform. The only way I can possibly imagine enjoying the game is viewing it through glasses so thickly rose-tinted that any bit of nostalgia bait would seem a hidden gem. And in those circumstances I'd sooner recommend playing a dated game that's actually fun.
A joy to view but sometimes a chore to play, Last Day of June delivers a touching story that's worth finishing.
Wholly unique and deceptively punishing, Uurnog Uurnlimited is as clever as it is creative.
Even stranger than its premise and scarier than it looks, The Station is a short ride to a great ending.
Without Evermore, Ni No Kuni 2 would have been good. Because of it, it's one of the best JRPGs on PC.
My latest match was textbook CCG fun: I managed to barely scrape by in an unfavorable matchup, only to win at one health on the back of a few lucky top-decks on my end and two weak evolutions from my opponent. In that brief moment, I was over the moon about Shadowverse, and sometimes that's enough.
After a precarious first year, I'm finally enjoying Destiny 2 again. It feels good to have it back.
A first-person survival shooter that's as engrossing as it is unnerving, Metro Exodus tells a powerfully human story in a world that's equal parts style and substance.
Monster Hunter World: Iceborne is an excellent expansion so large that it almost feels like a sequel. It's a better version of a great game.
Code Vein's lackluster combat is held up by great character customization, and its boring world is driven by a memorable story. It's clunky and uneven, but fun.
It's not quite on the level of The Taken King or Forsaken, but Shadowkeep feels like a major step forward for Destiny 2. It's a promising starting point for the game's third year, and for post-Activision Bungie. I've thoroughly enjoyed the 100-odd hours I've put into it, and I'll easily triple that play time in the months to come.
A short and satisfying space adventure which really is laugh out loud funny