Ben Sheene
Elden Ring Shadow of the Erdtree is absolutely worth the cost of its significantly difficult entry point. When exploring the vast reaches of the Shadow Realm, it is impossible to deny how FromSoftware managed to capitalize on Elden Ring‘s immense thrill of discovery and challenge. Shadow of the Erdtree is a full expansion of the masterful vision that represents the culmination of the developer’s work, one that raises the standard even higher, one that feels unimaginable to best. But if there’s studio that can do it, it’s the one who made Elden Ring.
V Rising's surprising blend of genres manages to incorporate a vampire simulation no game has accomplished. Harvesting blood from foes and the innocent to not only strengthen your powers and your castle results in a satisfying, gothic fantasy.
Indika unquestionably defies definition. A swirl of impactful narrative and visual decisions are meant to resonate with the player longer than they linger on screen. It may be offbeat to a fault but this brief journey is uncompromising in vision.
Killer Klowns From Outer Space: The Game excels in its uncomplicated experiment with asymmetrical multiplayer. Rather than bog players down in multiple systems, IllFonic and Teravision choose kinetic gameplay that always has players doing something. Such a stripped-down experience is made memorable by the campy nature of the film, quick matches, and fast leveling. Of course, the circus elephant in the room is how welcome the community will be towards embracing a game that leans more into thrills and less into horror. Will the Killer Klowns wrap us up in its sugary embrace or scare us away?
Hauntii is absolutely one of a kind, despite the familiarity players may latch on to. Moonloop Games creates a title focused on exploration that is visually riveting and packed with attention to detail. Incorporating puzzles both obtuse and clever, frustration and satisfaction may go hand in hand. But enough narrative heft and creative depth mean Hauntii is no mere specter that will fade into memory.
Stellar Blade is a welcome experiment to the PlayStation brand. Developer SHIFT UP has created an action game that should catch eyes for more than just its female protagonist. Though not a risky game in its own right, a complex web of combat skills and harrowing enemies breathe life into a mysterious world that provides just enough intrigue. Nostalgic in all the right ways and evocative of an era where the bizarre and bombastic thrived, Stellar Blade is a satisfying distraction.
Tales of Kenzera: ZAU accomplishes the difficult role of translating a deeply personal concept into the medium of gaming. With a lack of intricate backtracking and complex combat, Surgent Studios’ platformer is relatively simple. But the extraordinary narrative, paired with equally powerful visuals and audio provide an experience that is engaging enough to not commit the sin of forgetting it must also be fun and resonant.
Alone in the Dark‘s revival has been a long time coming. And while this new take on the mysteries of Derceto Manor carry a decades-long weight of survival horror innovation, Pieces Interactive almost missed the mark. Barring underwhelming combat and a lack of polish, curious players will be met with an expertly acted, unnerving tale of madness that just might be the spark Alone in the Dark needs to reemerge from the shadows.
Rise of the Ronin is not merely an amalgamation of open-world tropes with punishing combat. While its side activities may be unremarkable and its serene world more barren than alive, each system feeds into itself. This is done in service to further expand upon Team NINJA’s character-driven combat fantasy, one supplemented by a narrative housed in cultural and political intrigue during one of Japan’s most turbulent periods. Whether looking for a casual, open-world jaunt or a ferocious action-adventure, Rise of the Ronin is steeped in choice.
Garden Life: A Cozy Simulator is just that: cozy. There’s little reason to strive for perfection in a game that merely wants players to dabble in its goal of building whatever kind of idyllic flower patch desired. This kind of directionless aura may be a turn off for those seeking a different kind of simulator but what’s on offer is hard not to enjoy.
Final Fantasy VII Rebirth codifies the long-lasting significance of JRPGs from the mid to late ’90s, an era in which developers finally had the tools to tell captivating sagas with little compromise.
Prince of Persia: The Lost Crown is an exceptional entry in the Metroidvania genre. What started out as an inventive spin on the time-bending franchise became a masterclass in 2D combat and traversal. Players wanting a dense, rich map riddled with secrets will find a happy home. Those wishing for surprisingly deep battles and razor-sharp navigation puzzles won’t be let down. With each new moment, Prince of Persia: The Lost Crown becomes timeless.
Have a Nice Death should satisfy any player looking for a roguelike that excels at being more than merely competent. Bolstered by an incredible art style, accessible combat with a taste for encouraging lengthier and harder playthroughs sets Have a Nice Death firmly amongst the heaviest of competition.
Cookie Cutter is hyper-violent translation of old-school Metroidvanias that gracefully does not allow itself to get bogged down with convoluted modern flourishes. Exploration tools drop the player into a satisfying progression loop that doesn’t rely on random elements and combat is not overtly punishing. But it’s Cookie Cutter‘s unique visual palette and uncompromising absurdity that truly leave a bloody impression before ever allowing itself to grow stale.
Call of Duty: Modern Warfare III will likely be one of the most troubled releases in the series' history. A Campaign and Zombies mode rife with Warzone influence make it difficult for the better parts to shine. Thankfully the multiplayer feels the best it has in years.
The Invincible is an apt, narrative-focused piece of science fiction. Avoid entrenched gameplay expectations as this "walking sim" aims to extend a curious, eerie hand, offering players a tense journey of alien discovery meant to be slowly absorbed.
Payday 3's catastrophic debut has instilled little faith in me. Despite a strong mechanical core and knowledge of Starbreeze's past support, it's apparent the game needed months more to cook and even then it may lose all but a hardcore audience.
Like its web-slinging hero, Marvel's Spider-Man 2 pulls double duty. Not only does this sequel vastly improve on the original, it has become the zenith of superhero features, bursting with blockbuster setpieces and sublime open-world action.
Cocoon's core premise is an evocative meditation on puzzle mechanics. A player's thought process should never come unraveled in this mysterious universe of overlapping worlds and expertly crafted "a ha!" moments that propel to new reveals and deeper brain teasers.
Ad Infinitum deals in many types of horror, often skewering expectations. Though rough around the edges and packing unremarkable puzzles, the terrifying truths of its real-world scares offer more captivating chills than its monster-focused moments.