Bladestorm: Nightmare
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Critic Reviews for Bladestorm: Nightmare
How do you make a game with unbalanced combat, repetitive missions, and a too-long campaign more fun? The answer is easy: add dragons. Lots and lots of dragons.
A mix of Musou, strategy, and pure insanity, Bladestorm ends up missing the mark with all three.
Rampaging through the French countryside is entertaining enough for a quick rental. Otherwise, it doesn't have much else going for it and squanders its fantastical setup with a lackluster plot, limited online options, restricted strategic choices, and neutered dragons.
As a remaster for new consoles, there was only so much Omega Force could do in trying to make Bladestorm relevant once more without having to rebuild the game from scratch. What new feature Nightmare has to offer are intuitive and gel perfectly with Bladestorm's existing mechanics. The demonic campaign is admittedly underwhelming in parts yet gives Bladestorm fans another series of unique battles to play through. If undecided, try the demo – it even extends the option to carry your progress into the main game.
Bladestorm: Nightmare can appeal to both Warriors fans and those who don't even get into Tecmo Koei's flagship series. Its brilliance exists in those moments of storming enormous strongholds with an army of 100-strong at your back, ready to slice and dice through wave after wave of enemies.
The game doesn't even fulfill the bare minimum requirements to be considered a decent port. If you want to spend on your money a game with large scale combat during some obscure historical warring era then stick with Dynasty Warriors instead.
That is the problem with Bladestorm: Nightmare – it loses its appeal too quickly. Between the monotonous battles, boring story, and ugly visuals, there isn't much there to hold someone's attention. If you want to have some fun with it, rent it for a day or so. After that, Nightmare is pretty much worthless.