Blake Hester
The first episode of Blues and Bullets has built up enough interest to keep players curious in a second installment. The game's story, confident art style, and engaging crime scene investigation puzzles give the game enough intrigue to stay around. Unfortunately, in its current state, hiccups such as long load times, empty environments, and weak shooting sections hold it back from being something great.
Hitman tries an interesting balance of stuffing a lot into a little, but doesn't exactly pull it off with elegance. While levels are large sandboxes containing numerous death-fulfilling opportunities, they come with the extra baggage of lackluster technical performance. Without the option of going to different locations of an equal size, Hitman currently feels like a product that lacks in its offering once enemy patterns and building layouts have been memorized.
There is a lot to love in Ratchet and Clank, but it also comes with its fair share of headaches. Levels are short and linear, and leave little desire to stay on them any longer than you have to. While weapons are interesting and unique, they often come with the added weight of being hard to aim. It's beautiful, funny and fun, but also, short and stale.
Hitman’s second episode leaves me far more optimistic for the game than its first episode did. A large, sprawling level ripe with exploration opportunities, Sapienza is a far better destination than Paris. That being said, technical issues still hinder the game from being something better.
Neverending Nightmares is a very personal look at what it's like to feel trapped by mental illnesses, a look that is gruesome and scary. Though the game excels with great sound and art design, creating truly scary moments, its boring gameplay loop makes it a hard to sit through.
Shadow Blade Reload is a fun game, but it’s not an interesting game. It has several things going for it, like the striking visuals, quick gameplay, and the level editor. But mostly it falters as the distracting voice acting and low-level difficulty hold the game back enough that it can’t be considered all that impressive of a title.
Even if Playgrounds' single-player mode lacks the unbridled merriment that makes multiplayer so enjoyable, finally getting the upper hand in a tournament is rewarding and exciting in its own way. But even at its best, Playgrounds doesn't offer enough variety to keep you engaged for long.
The Town of Light examines mental illnesses and the hospitals meant to treat them in the early 1900s, but ultimately fails to stick the landing.
The Pillars of the Earth tells a gripping story of personal and political drama, but its slow pace may not make it a good fit for everyone.
A lack of any kind of tutorial is frustrating at first, but once you get the hang of the action, it's a fun way to fill lulls in your day
Amplified by the soundtrack, Never Yield is a fun run through Detroit, one I felt encouraged to take multiple times
Twelve Minutes sinks its claws in from the get-go and doesn't let go until the final, brutal revelation
Deathloop is a rare game I started replaying as soon as the credits finished rolling. Now deep in a second playthrough, I'm still discovering new secrets and ways to play
I found a lot to love in the game, but its sloppy handling of sexual assault left a bad taste in my mouth. After a run of great games from developer RGG, Lost Judgment isn't quite up to snuff
If you've never played Death Stranding, I think you should. Whether it's the original release or the new Director's Cut, the game is worth experiencing. Not to say it's perfect by any means (read Game Informer's review for a second opinion). But there's nothing like Death Stranding. And there may never be again; I struggle to think Sony or any other publisher will ever let Kojima be this free a second time – at least not with this kind of budget. That's what makes Death Stranding worth experiencing. Gravity Gloves, race tracks, and cargo catapults are just icing on the cake.
RE4VR is an absolute blast. The perspective shift from third to first-person and the ability to freely run around during combat fundamentally altered how I play one of my favorite games
Riders Republic has some great moments – namely its dozens upon dozens of races – but all of that is cut down by an impressively obnoxious script, unskippable dialogue, and predetermined soundtracks that play ad nauseam
OlliOlli World is a fun ride through a goofy world. Even when it caused me actual pain, I enjoyed its many twists and challenges.
The things I like about GhostWire, I really like. I'd go so far as to say that some elements – its world, enemy design, etc. – are among my favorites in a game in years. That said, there are plenty of elements, such as story and gameplay, where GhostWire is hardly up to snuff.
Neon White achieves everything it sets out to with remarkable success. Not only is it one of the most entertaining experiences I've played in years, but it also speaks to a highly specific audience many just don't anymore. It's for weirdos, misfits, and dorks. Neon White is one of the best games of the year, and it'd be a colossal mistake not to check it out.