Bob Richardson
- To The Moon
- Final Fantasy Tactics
- Pillars of Eternity
Bob Richardson's Reviews
Elden Ring is a landmark title that I hope shapes the future of what this industry can do; maybe we can one day point at this time in 2022 and note that this is when gaming took a giant leap
I typically favor games that introduce something new to the gaming landscape, because I think trudging through old waters — even incredibly — doesn’t really push us forward as a culture or in terms of design. Dragon Quest XI is just too good, though. In fact, it’s one of the best games I’ve ever played. I laughed, I cried, and I’ve felt a part of this cast. I’m actually on hour 140 with no signs of stopping, and I couldn’t be happier. Without question, this is one of the best-designed games I’ve played to date, and I’ve had the beautiful opportunity to share it with my daughter who has adorably pointed at the screen, screaming, “It’s a monster octopus!”
Disco Elysium is a landmark title in gaming that will hopefully set a new standard for quality game design and writing. Everything offered within feels like a work borne from passion and talent, but that latter part’s what has me worried. I would love for Disco Elysium to somehow plant a flag that boldly proclaims, “Here! THIS is what we need to be doing and THIS is how you do it!” Even if a developer understands the “passion” part of the equation and puts in the time and resources, that doesn’t always mean they have a talent for this caliber of game. This review’s already gone on far too long, but I have to convey the affection I have for the central protagonist and his companion — their chemistry. Despite how much of a screw-up he is, I still love him for all his quirks and failings. And I made him that. Perhaps he’s a reflection of myself in some way since I have finally, for the first time ever, been given the true freedom to create the protagonist I want and not some flawless, altruistic knight who’s come to save the day.
A heartfelt story that demonstrates the positive impact online relationships and communities can have on people. A must-play.
Thanks to what Freebird Games has created, I don't have to wait to go to the moon to find paradise.
A dark world with writing and game systems that stand apart from most other RPGs and adventure titles.
A world that demands your attention, Shadowrun endures long after the finale.
A seamless and exhilarating meshing of two entirely different genres.
Present day's king of adventure games.
The content is fantastic, though the timing between episodes holds the game back.
Undoubtedly one of the titans of modern RPGs, but not without flaws.
An honest insight into the tragedy of loss in youth.
An honest insight into the tragedy of loss and growth in youth.
An honest insight into the tragedy of loss and growth in youth.
An epic close to an epic journey.
When I close a good, long book, I always feel a little sad, as if I had just said good bye to an old friend. I want to know what happens to the characters that I grew to love, but I have to accept the end and move on. Bastion is a short game, which will run most people around five or six hours. Nevertheless, I feel that same kind of loss. Although I truly believe that Bastion could have doubled its length in terms of gameplay, I’m glad that the story didn’t risk imploding on itself. Don’t let anyone tell you this is a Diablo clone—that would cheapen Bastion; it needs to be heard to be believed.
Not to be taken seriously, Telltale demonstrate the ability to shift between serious and comedic titles.
An exemplar of how several complex systems can work seamlessly together.
A fitting finale to a phenomenal trilogy, Impostor Factory explores life with depth and accessibility that respects the audience.
Don't let NORCO be lost to time: this is a must-play for those who don't mind a depressing tale.