Bound
OpenCritic Rating
Top Critic Average
Critics Recommend
Critic Reviews for Bound
Plastic's PS4 debut is an uneasy but exquisite mix of demoscene artwork and platformer, lifted by a sumptuous dance vocabulary.
Bound brings a unique approach to the speedrunning platformer by putting the focus on a heartbreaking narrative and a beautiful dance mechanic to pull players through its world.
Bound disappoints in some areas, but it did give me a deep appreciation of ballet and dance, which was entirely unexpected
What Bound lacks in challenging gameplay, it makes up for in breathtaking awe.
For those looking for a different kind of experience, though, these issues will matter little. I loved my time with BOUND. These are the kind of visual and conceptual offerings I want more of from smaller studios. I’m anxious to see what Plastic comes up with next. PlayStation VR Note: I was able to try this out at the Sony VR booth at E3. The final game is said to be 'VR compatible'. It was a little off-putting at first to move a third-person character in VR, but I warmed to it by the end. I don't think the VR option is a reason to buy (or avoid), but if you end up purchasing PS VR, and are in need of a stunning vista to lose yourself in, go for it.
For all my complaints, Bound is an interesting beast. The way it incorporates its animation style has been rarely, if ever done so well. It's well worth experiencing in some fashion, just maybe not at full price.
‘Notgame’ isn’t the right tag for Bound, as there is a game here with platforming, puzzle solving, and defending against dangers, though admittedly much of it is about the journey undertaken. Plastic stated that narrative was the focus and it is part of everything, from the way the environments are shaped to the obstacles placed in front of the ballerina. Bound is easily one of the most stunning games to release on PS4, and if you’re searching for something a little different I heartily recommend it.