Brandin Tyrrel
Raven's Cry would be a bad pirate game even if it weren't in such a buggy, unfinished (and unfinishable) state.
The rich wasteland map of Fallout 76 is wasted on a mess of bugs, conflicting ideas, and monotony.
Crackdown 3's mediocre, collectible-heavy campaign and poor Wrecking Zone multiplayer are rarely satisfying busywork.
Gabriel Knight returns with a modern twist, bringing with him the good and the bad.
Halo: The Master Chief Collection is a fantastic compendium of the high-points in recent shooter history. With four complete multiplayer suites and over 100 maps, it's more than a bargain, it's a steal. The groundwork 343 has laid in this colossal experience, the scope of what it might still be, is truly something to admire. If the driving minds behind the collection can dedicate the kind of care and customer attentiveness that's always been associated with the Halo brand, and pull off the original vision, Halo: The Master Chief Collection multiplayer will easily be deserving of high praise equal to its campaign.
The bottom line is if you haven’t played any three of these games, this is the best looking console version to date, and these enduring zombie-smashing games are still worth a playthrough. Outside of that, there’s nothing new in this Triple Pack to draw old Frank West fans back to experience the chaos again before he returns in Dead Rising 4 this December.
Necropolis pulls many ideas together to ultimately deliver a satisfactory, short dungeon-diving experience that’s best enjoyed with friends. Some of its ideas conflict with each other (such as permadeath and teammate revival), its procedural generation doesn’t offer much in the way of replayability, and its intentional vagueness can be frustrating, but it’s good for at least a few monster-smashing runs before it gets old thanks to enjoyable combat mechanics, cheeky humor, and the promise of mystery.
Though a stylish adventure, The Order: 1886 emphasizes its cinematic polish at the crippling cost of gameplay freedom.
Shadows: Heretic Kingdoms has fresh ideas, but needs more time to develop everything else.
Legacy of the First Blade's second episode, Shadow Heritage, is a familiar but engaging next chapter of Odyssey.
Legacy of the First Blade's first episode, Hunted, is a brief but effective foundation for a larger story yet to come.
Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.
Scrolls is a tactician's card game, with smart play supporting the need for new scrolls with generous winnings.
Hyper Light Drifter is a gorgeous, trendy hunk of stylish old-school sensibilities mated with the iconic hues of pixelated indie charm. It's a return to simpler control schemes, building on sound mechanical fundamentals rather than trying to wow with new ways of interaction within each and every checkpoint. Though its wordless storytelling took some of the thrill out of completing the campaign, Hyper Light Drifter is a joy to play, (and replay in the new game plus mode) its mechanical excellence and stylish veneer.
Endless Legend adds fantastic twists to familiar strategy.
TRI: Of Friendship and Madness redefines the first-person puzzler through creative simplicity.
Assassin's Creed Valhalla is a massive, beautiful open-world fueled by brutal living and the dirty work of conquerors. It's a lot buggier than it should be but also impressive on multiple levels.
The Assassin's Creed Odyssey: Legacy of the First Blade grand finale cleanly ties up the story it started with answers and great moments for everyone involved.
For Honor has some dents in its shiny armor, such as the mediocre campaign, the frugal economy, and the snowballing victories in team modes. But it's hard to be mad too long when I consider that the melee combat system is second to none and a joy to learn, take your licks, and then learn some more. I could feel myself becoming a better warrior with this deep, flexible, and complete fighting system. The more I play For Honor, the more I want to play For Honor. I hope Ubisoft doubles-down on support, because it's something truly special.
The Old Hunters is another shot in the arm of the same serum that coursed through Bloodborne's veins. Though diehards may pillage its secrets quickly, my approximate 15 hours spent delving its depths and gleefully employing each new destructive tool felt satisfyingly dense. The Old Hunters is an impressive return to From Software's oppressive and rewarding universe, and while it retreads much of the same path, it's very much a path worth taking.