Brandin Tyrrel
Divinity: Original Sin 2 Definitive Edition is a new way to play one of the absolute best RPGs in years. And whether you're diving back in on PC, or booting it up on the console for the first time, it's flexibility, personality, and charm make for an amazing adventure.
Dead Cells fuses breakneck motion with an emphasis on risk-and-reward for an incredibly engaging action-platformer.
Sekiro: Shadows Die Twice is a stylish, focused stealth-action take on the FromSoftware formula that evolves in a different and refreshing direction. It may be a bit easier than a Souls game, but it's something amazing all its own.
Rocket League's colorfully absurd cars-playing-sports concept works so well because the energy of its arcadey gameplay meshes with its deep team-based strategy and variety of modes. It's exceedingly rare to find a multiplayer game that's welcoming and approachable for new players and so intricate that the best players can earn a living by mastering its depths. Rocket League is a golden example of turning a good idea into something truly amazing.
Assassin's Creed Odyssey's open-world adventure through ancient Greece is a gorgeous thrill, and the best the series has ever been.
Bloodborne delivers an exhausting and exhilarating journey into the depths of madness.
It’s rare that a sequel evolves on every part of the original concept so consistently for the better, but Titanfall 2 is that exception. Its feelgood movement is the foundation for both the engaging action and platforming gameplay of its strong campaign and its over-the-top competitive multiplayer. With bolstered progression, customization, variety, and a fleshed-out story, Respawn has made good on its original vision with Titanfall 2. And bottom line, it’s just damn fun to play.
Hellblade: Senua's Sacrifice is a masterclass of atmosphere, storytelling, and the marriage of mechanical and conceptual design. While there are moments that feel shoehorned in to remind us we're playing a videogame, the care and attention Ninja Theory has clearly poured into Senua and her story has created something amazing. This is a game everyone should play, and I'm thankful for the opportunity to have lived inside the mind of Senua, however briefly.
Ori and the Will of the Wisps is an excellent return to this bright and beautiful open-world platformer, with an affecting story to bolster the white-knuckle challenge.
Legend of Grimrock II is another fantastic trip to the grid.
Grow Home's charming personality, feel-good physics, and satisfying controls make for a beautiful climbing adventure.
WildStar's success is built on the shoulders of MMORPG giants, but its colorful personality sets it apart.
Though the new-generation moniker may be cliché, it rings true in the dense and beautiful presentation of Watch Dogs. Most of the many, many systems on display have been sharpened to a fine point despite a few that fail to reach their full potential. While minor bugs, inconsistencies, and a lackluster story restrain Watch Dogs, its impressive environments, fluid interconnected mechanics and welcome multiplayer components set the bar for future open-world experiences, and help it to stand as a sign of things to come.
Mad Max is an engaging rampage through a brutal world of depravity and loss that urges you to probe every ugly corner.
Dead Rising 4 has the best core gameplay the series has ever seen. Its inventive and humorous ways to put down the dead are something I still haven’t tired of, and its surprisingly interesting plot is more than just a zombie-killing delivery system. Despite the technical blemishes that come with the series, its lack of co-op story mode play, and the fun-yet-unreliable multiplayer, Frank West’s return brings the series some fresh ideas, a ton of bloody mayhem, and a whole lot of cracking wise. Here’s hoping he sticks around for a while.
Titan Souls' creative fights and fluid controls make for intensely satisfying and rewarding one-hit-kill combat.
At the end of my journey through Jotun, I was left wanting more of the excellent mythological world to explore and experience. Despite very minor frame rate dips and the occasional glitchy element, the beauty and wonder of Jotun unfolds like a storybook and deserves attention.
The Old Hunters is another shot in the arm of the same serum that coursed through Bloodborne's veins. Though diehards may pillage its secrets quickly, my approximate 15 hours spent delving its depths and gleefully employing each new destructive tool felt satisfyingly dense. The Old Hunters is an impressive return to From Software's oppressive and rewarding universe, and while it retreads much of the same path, it's very much a path worth taking.
For Honor has some dents in its shiny armor, such as the mediocre campaign, the frugal economy, and the snowballing victories in team modes. But it's hard to be mad too long when I consider that the melee combat system is second to none and a joy to learn, take your licks, and then learn some more. I could feel myself becoming a better warrior with this deep, flexible, and complete fighting system. The more I play For Honor, the more I want to play For Honor. I hope Ubisoft doubles-down on support, because it's something truly special.
The Assassin's Creed Odyssey: Legacy of the First Blade grand finale cleanly ties up the story it started with answers and great moments for everyone involved.