Brett Todd
You'll need a lot of patience to make it through InXile Entertainment's nostalgic RPG, The Bard's Tale IV: Barrows Deep.
Obnoxious attitude, poor mission design, and technical bugs make Agents of Mayhem chaotic and repetitive.
Space Hulk: Deathwing has great atmosphere and attitude, but is ultimately undone by its frustrating gameplay.
Tedium is at the heart of Sacred 3, a successor to the earlier games in the series in name only.
The Duke is back in a somewhat new (but very familiar) 20th-anniversary world tour.
The White March Part II wraps up the Pillars of Eternity saga with heavy combat and a one-note mythological quest.
The revived King's Quest takes a step back in Rubble Without a Cause, the oddly depressing second chapter in this modern take on the legendary Sierra adventures from the 1980s.
Cities of Tomorrow doesn't add much to the deeply flawed SimCity aside from Blade Runner visuals.
The Director's Cut version of last year's Strike Suit Zero is periodically entertaining, but clogged up with too much repetition and an unconvincing Transformer ship gimmick.
New generation graphics and marginal gameplay improvements clash with a lot of missing features in NHL 15.
Unforgiving difficulty and atmosphere are the main characteristics of dino-survival sim Ark: Survival Evolved.
Some odd dramatic choices and a less-than-satisfying conclusion wrap up the New Frontier season of The Walking Dead.
A satisfying story can't make up for the lack of action and interactivity in Above the Law.
Roguelike hack-and-slasher Necropolis offers intense combat and a quirky setting, along with repetition, confusion, and permadeath difficulty.
Fortified has an impressive pulp sci-fi pedigree and speedy co-op play, but the blending of shoot-em-up and tower defense gameplay stumbles.
Hacking and slashing are the highlights of a so-so expedition to the Deep Roads in the Descent DLC for Dragon Age: Inquisition
It's easy to sell the first installment of The White March short when comparing it to the main game, because it just feels like more of the same. While that isn't a deal breaker, as the adventures here would have fit almost seamlessly into Pillars of Eternity proper, this first expansion is a little too predictable and a little too rough around the edges.
Magicka: Wizard Wars does a lot of things right, but there is too little under the cowl.
Might & Magic X: Legacy seems like a 15-year-old leftover, for better and for worse.
Heroes of Might & Magic III is still an all-time classic, although there are better and cheaper ways to revisit the past than this HD remake.