Brodie Gibbons
- Hotline Miami
- BioShock
- Guitar Hero
Brodie Gibbons's Reviews
Despite its insanely clever dungeon designs, Dungeons of Hinterberg feels kind of like a hodgepodge of ideas plucked from other games that ultimately did them better. Though there might be things I didn't enjoy as much, I'd gladly play tourist and stamp my passport on a return journey to Hinterberg any time.
Conscript is a horrifying account of the cost of Verdun, and all of its battles and its loss, framed entirely as a classical survival horror game, for all of the good and bad that implies. It's a punishing, dire take on the war and a unique approach to a genre that I'd mistaken for being creatively wrung dry.
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Cryptmaster is a wickedly clever spin on the edutainment games of old. It combines good old fashioned typing with an underworld full up of gallows humour and eccentrics to meet, including its titular star. Spread the word, Cryptmaster is a must play indie.
Crow Country is a quaint compilation of survival horror's many time-tested tropes, from its tank controls to its labyrinthian network of corridors. For all it loads into a relatively small package, it pays homage to its roots within an irresistible framework from the antiquated era once befitting the original PlayStation.
Harold Halibut's narrative, setting and visuals are so wonderful and creative from a sci-fi perspective, it's an enormous shame it's housed within such a one-note and heartbreakingly boring video game.
As macabre as it is, Children of the Sun's addictive leaderboard chase is sure to rekindle the competitive spirit in those who find themselves lapping up this world's darkness after having ventured heavenward in Neon White.
Pepper Grinder is a rollicking platformer that combines some classic level design with revitalised traversal mechanics akin to Ecco the Dolphin's nose-first ocean-cruising, except on this occasion the nose is a big, bad-ass drill that makes short work of terra and pirate terrors alike.
Although Open Roads gives no reason to make this game's North American road trip an annual fixture on the calendar, the adventure itself is one worth experiencing. It's a family affair that welcomes you into its inner sanctum and leaves you in a state of adoration over its leading ladies' sincere performances.
WWE 2K24 is such a full, feature-complete wrestling game that it makes me thankful for the franchise capitulation from a few years ago. Without it, the digital squared circle likely wouldn't be what it is today, it certainly wouldn't have benefited from the three years of care, respect, and foundation we enjoy today. Instead, it'd remain a story unfinished.
Just as it was ten years ago, Brothers: A Tale of Two Sons is a succinct, yet economical, adventure that wastes no time in delivering a beautiful and devastating co-op experience that, through this remake, can now be shared with another-even if that dilutes the game's novel concept as a result.
Ultros takes the durable, and fortunately resurgent, genre of Metroidvania and places a clever roguelike spin on it that incorporates memory and gardening, placing it all within a cosmic womb orbiting a black hole at the edge of space. It'll be El Heurvo's art that's sure to capture your attention at first, but Ultros' several wedded ideas flower into a game that does well to keep it.
The Last of Us Part II Remastered might ring up an emotional toll that some aren't ready to part with so soon after its original launch, however it's still a worthwhile release thanks in large part to its celebratory behind-the-scene glimpses at how the game came to be. Adding more value to the package is No Return, an excellent, compact roguelike that feels like an apt showcase for the game's blunt force combat.
Arizona Sunshine 2 is a bloody, pulpy and, most importantly, meaty experience that turns undead dismemberment from a somewhat dated trope into a fun workout that gives you more than enough toys to play with. And with a loyal pup at your side, this sequel is not only a blast but it feels like the killer app the platform has been needing.
Andy Brophy's Knuckle Sandwich will likely go down as the year's strangest and most endearing video game. It takes the framework of past icons such as Mother and Earthbound and injects a little bit of ocker into the mix to create an off-the-wall roleplaying game that'll play to both the nostalgia harboured for our sunburnt country as well as the genre's decades-long history.
Teardown is a fun and ballistic sandbox for people intent on watching the world burn. Its war chest of tools and curated mods offer near limitless possibilities in the coolest game of its kind since Minecraft.
KarmaZoo is a charming and cute platformer that places co-operation and togetherness at the forefront of an experience that, without a keen community, could be a fleeting one. And that'd be a shame, because both Loop and Totem serve up an undeniably fun way to stay on the universe's right side.
While I'm sure there were countless drafts and edits throughout the journey to this point, this Alan Wake II is proof that great things come to those who wait. Like breaking through after a thirteen year stretch of writer's block, I can only imagine the sense of relief in letting this monster of a game loose.
Ghostrunner II, for half of a game, manages to recapture the lightning in a bottle that made the first a high-octane thrill ride. The other half is a dull, albeit thematically rich, journey to an outside world that is, in theory, worthy of the runtime but fails in practice for the kind of game Ghostrunner is.
World of Horror is a must play for fans of the sickly and macabre. It's a confronting title on several fronts, from its haunting one-bit tales to its, at times, overwhelming role-playing systems. Once you get your head around it though, it's an endlessly replayable source of supernatural horror that more than honours the works of H.P Lovecraft and Junji Ito.