Broken Roads
OpenCritic Rating
Top Critic Average
Critics Recommend
Broken Roads Trailers
Broken Roads - Official Steam Next Fest Trailer
Broken Roads - Official Gamescom Trailer
Critic Reviews for Broken Roads
While Broken Roads' combat system is not bad, it does feel a bit lacking when compared to other titles. The map sizes are rather small, the enemies and allies are not that varied, and there does not seem to be a lot to do, especially in the early game. Most combat encounters simply boil down to moving to a spot, shooting a gun, and then waiting for the next turn to come around. There are very few exciting abilities, but it feels like most characters play the same. Things improve as players progress further through the game, but nailing down the early game combat is important to keep players engaged, and it feels like Broken Roads fails to do that.
Broken Roads neglects its best ideas, padding out its runtime with fetch quests that leave you asking "why am I here?" for all the wrong reasons.
There's half of an amazing game in Broken Roads. Trouble is you have to play the other half.
A disappointing RPG with interesting but poorly executed ideas, Broken Roads lives up to its name in all the wrong ways.
Broken Roads is an ode to the cRPGs of old, but it’s also a step forward for the genre, showing that the ‘90s approach still has a place today. The turn-based combat is punchy and responsive, the art style is gorgeous, and the roleplaying capabilities brought about by its revolutionary morality system lift Broken Roads out of the shadows of its inspirations and into its own spotlight.
Ultimately my time with Broken Roads didn’t light up any of the parts of my brain that video games typically do on some level or another. There’s some promise at first with its distinct, all-encompassing cultural flavor. But the scenario holding up the setting only struggled to capture my interest. Combat was a similar vibe, feeling like doing chores in the middle of reading a middle of the road novel in a crowded genre. While cool on paper the morality system did more harm than good, overloading the dialogue and getting in the way of character and personality. Nothing in Broken Roads felt bad or, well, broken. But whenever I played it, unless I was chuckling at the slang translator doing something weird I was always thinking of other things I would rather be doing.
Broken Roads has an engaging post-apocalyptic setting that, while a bit familiar, manages to still retain its own identity thanks to its Australian flair, it also has some interesting gameplay ideas and some engaging choices that allow you to impact the world around you. The game is not without flaws though: combat is clunky and unbalanced, the early phases are far too linear and, perhaps more importantly for a game focused on narrative, its characters often fail to leave a strong impression and its narrative never quite reaches the incredible heights of games like Disco Elysium or Pentiment.
Review in Italian | Read full review