Charlie Wacholz
I Am Dead avoids the pitfalls of modern video game storytelling to deliver a touching narrative experience with simplistic, but approachable puzzle elements.
The Jackbox Party Pack 7 is here with a slew of mostly awesome, creative new games that carry the torch of the Jackbox franchise with pomp.
Bright Memory is a profoundly bland experience riddled with hints that the game was never meant to be played anywhere but PC.
Tetris Effect Connected innovates further on 2018's mesmerizing, beautiful and addictive iteration of the Tetris formula, introducing a stable of tried and true multiplayer offerings, as well as a delightful new mode.
Puyo Puyo Tetris 2 provides an excellent re-imagining of both the Puyo Puyo and Tetris gameplay loops with awesome local multiplayer and creative new modes.
Drawn to Life: Two Realms presents an interesting premise and an occasionally charming world, but never quite lives up to any of it.
Despite its technical prowess and stunning visuals, The Medium is a drag. From slow, uninteresting gameplay to a confusing and poorly executed story, Bloober Team's latest makes for a good tech demo, but not much else.
Little Nightmares 2 pushes the formula from the first game forward with a lot of largely inventive changes, most of which work out.
The only real downside to these remakes is that anything that used the touch screen in the originals feels like an afterthought here. They're still the same amazing, if a little formulaic, Pokémon games they were back in the day. And we may not be the same people we were back then, but we can at least remember how it felt when we first visited Sinnoh as we make our return today.
Despite the comparisons it might draw to Shadow of the Colossus, Jet Set Radio or Hyper Light Drifter, Solar Ash delivers a wholly unique experience that combines a smooth, unparalleled sense of speed, incredible level design, and a gorgeous art style. Even if the same can't be said about its narrative or controls, Solar Ash skates in at the last minute to become one of the year's most interesting games.
Pocket Dungeon understands puzzle spinoffs in the same way that the original Shovel Knight and all of its DLC understands classic platformers from the NES. While its title is fittingly suggestive of just how small the whole game is, I have a feeling I'll be coming back for months until I move on to my next roguelike obsession.
Please, Touch the Artwork is a well-designed and relaxing puzzle game that also doubles as a great primer in modern minimalist art.
Still, Pokémon Legends: Arceus turns over a new leaf for the Pokémon franchise. Not only does it prove that a new game doesn't need a hundred or so new Pokémon and a shiny new region to feel fresh, but it also shows that Game Freak and The Pokémon Company are actually willing to experiment within core Pokémon games. It defies fan skepticism to deliver a truly rare thing: an ambitious Pokémon game that realizes so many players' dreams of bringing everyone's favorite pocket-sized monsters to life in an open world.
Despite King of Fighters XV's quality-of-life shortcomings, there's no arguing that it's still a good fighting game. It's just as fast and entertaining as previous entries in the franchise and brings the series into a new era with vastly improved netcode, but it puts up so many barriers of entry that it's hard to recommend to newcomers to the genre or franchise.
Its complex narrative and interpersonal relationships build a lived-in world that makes the player care about their decisions and feel the impacts therein. Poor performances from its one-dimensional heroes are sure to turn some off from what's otherwise an incredible narrative that twists politics and dramatic irony in ways few other games have. Though it might lean closer to a visual novel than a tactics game at times, the two occasionally disparate elements combine to create a game that goes beyond its individual parts.
Skywalker Saga is no different, and its unabashed enjoyment of Star Wars is infectious. Even as an un-lapsed fan, I felt my admiration and passion for this rich world surge the same way visiting Galaxy's Edge or a good episode of Clone Wars would. A simple beat-'em-up with a few puzzles and John Williams' masterful music doing a lot of the heavy lifting would be fine. Instead, Lego Star Wars: The Skywalker Saga doesn't just go above and beyond to remind you why you should love Star Wars, but is a testament to how much the people who made it love Star Wars.
The Wii games felt so revolutionary because they did something deeply innovative with the medium. Switch Sports effectively does the opposite. It's still incredibly fun, especially if you're feeling nostalgic for the halcyon days of motion controls, but in trading content out for accuracy and immersion, it feels empty-even compared to games from 16 years ago.
Rather than the triumphant return of a fan-favorite franchise, Battle League claims its slow season spot in Nintendo's calendar as just another sports game. If Mario Strikers saw a new release every year, there'd be a problem, but it's been well over a decade since the last entry in the series. Yes, it's more of the same, but when "the same" is so fun-and so hard to put down after just one match-more of the same is more than welcome, even if the game isn't as creative or ambitious as one might hope.
Cuphead: The Delicious Last Course is aptly named for a variety of reasons, each more on-the-nose than the last. Yes, the player is tasked with gathering ingredients for a special treat at the end, but more importantly, it lays out a smorgasbord of delightfully diverse boss fights that all (mostly) prove the quality that MDHR delivered in Cuphead five years ago was no fluke. Most importantly, each and every inch of this DLC is rich with stunning visuals that add layers upon layers of eye candy onto Cuphead’s already sumptuous art. Miss Chalice is icing on this layered, dense, satisfying cake, giving players a whole new way to approach the beloved boss-rush game. Bon appétit!
The game itself is also incredibly fun. It presents a tight gameplay loop that's enthralling and welcoming for newcomers and refreshing for fans of the genre. Compare it to Smash all you want, but Multiversus seeks to innovate rather than imitate, and it does so with aplomb.