Chris Tapsell
That, above all, is the reason to play Milky Way Prince, and the reason why it exists. Games of this subject matter can at times feel like a kind of development-as-therapy, where the creator exorcises a daemon through the retelling of a personal trauma. That can be an almighty powerful experience; it can also, on occasion, feel a little crass. Milky Way Prince moves somewhere beyond that, to a place where it can resonate with, and ideally also challenge its audience. But subject matter aside, you should play this for the same reason you might watch the early, uneven short-features of great directors, or read the first scrappy, hundred-page novels of a favourite author: to experience a prodigal talent, just as they begin to discover what they can do.
There is real anguish and intimacy here, real experience, real softness, pensiveness, complexity of thought, from the deeply clever, immaculately balanced systems to its extraordinarily well-realised art, static drawings of those characters that each feel like a glossy, coffee table magazine cover of their own, such is the incredible texture, colour, posture, pain behind the eyes. Citizen Sleeper is speaking to you, but in this case I really recommend you simply listen - not least because there's depth to be found in your own silence, and because the things it does have to say are absolutely worth hearing.
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