Christopher Livingston
Valheim might be the rare exception. The game as a whole is not complete, but the parts that are there do feel complete, if that makes sense. I can see the areas in which I'd like it to grow, but Valheim feels refined and satisfying as it is right now. I've put 70 hours into it so far, and I fully expect to at least double that, and it's a $20 game. No matter what happens in Early Access, it's hard not to feel like I've already gotten my money's worth.
If you didn't think much of the games initially, there may not be enough in Redux that will change your mind.
Stripped down to arcade basics, it's buggy, bland, and not much fun.
With bad A.I., design issues, and repetitive combat, what there is to enjoy in Hatred quickly fades to black.
A promising concept but dismal execution on just about every level.
Fighting bugs on Mars is a repetitive exercise only enlivened by the presence of your chatty pal Hurk.
A great looking game, but its beauty is only skin deep.
A solid survival horror experience unfortunately plagued by bugs and control issues.
A novel premise wrapped in an awkward and repetitive survival slog.
A beautifully crafted but ultimately repetitive world, and a disappointment when it comes to options on PC.
A challenging blend of stealth and action, but relies on gross-out rather than real fear. Poor design choices leads to technical shortcomings.
Beautiful and creative, but controls and design issues often drag it from challenging to frustrating.
Beautiful as you could ask for, especially in VR, but exhaustingly repetitive.
Beautiful as you could ask for, especially in VR, but exhaustingly repetitive.
Relaxing exploration and some lovely scenery coupled with repetitive systems, frustrating menus, and a lack of real discovery.
An innovative format for a mystery but lacking in story and performances, and overly reliant on peer approval.
Like Hooper said, sharks just swim and eat, and that's unfortunately not enough to fill even a short action-RPG like Maneater.
Fun in a simple, almost mindless way, the oceans of Windward are beautiful but not especially deep.
New toys and strong characters freshen up the Creed formula, but only for a while.
The resource management is deep, but the city itself never quite feels like a city.