Cian Maher
Regardless, what “Temtem” has achieved is remarkable. After two years of being dubbed a copycat, its long-awaited launch may yet inspire copycats of its own.
Overall, Horizon’s Gate is a joy to play.
Presuming these techy mishaps are rectified, Ori And The Will Of The Wisps is one of the most charming, engaging, visually striking and emotionally touching games I’ve played in a long time. It’s difficult but fair, complex but intuitive, and gruelling but conquerable.
It’s worth returning to that earlier word — “fun.” While much of the design seems rooted in the past, if there’s one feeling that endures after a session of Sniper Elite 5, it’s that Rebellion hopefully has a solid blueprint to do something truly innovative and worthwhile with Sniper Elite 6. Until then, raucously silly fun will have to suffice.
Snack World starts off as a charming RPG, but tedium quickly sets in.
Shenmue 3 suffers from hamfisted exposition, tedious repetition, monotonous grinding, and a heap of other fundamental flaws that are inexcusable in 2019. However, its environments are so confident in their sense of place that exploration is a capable redeemer, and the game is at times, on that ground alone, worth playing.
Weedcraft is a well-designed management sim with stylish art and catchy music. Generally, it does its job well. Managing things is hectic and engaging, and you can't afford to take your eye off the ball for too long, lest someone take advantage of your ignorance and kick you out of the market and into prison. However, its characters are stale, its dialogue is boring, and its depiction of ill people is really disgusting. These aren't minor flaws by any means and they drastically affect play.
Despite stunning art direction, a kicking soundtrack, and some interesting story points, it's not an enjoyable game for the most part, thanks to its clunky combat, tedious grinding, and poor puzzle design.
Darksiders: Genesis suffers from a poorly-suited camera but has great combat and intriguing writing.
Its new features may not be truly revolutionary, and it may still have its fair share of repetitive and time-consuming moments, but it’s a faithful take on a well-loved game, and should certainly keep players busy until Pokémon Legends: Arceus arrives in January.
Pokemon Mystery Dungeon DX recreates the strange pair of Pokemon spin-offs from over a decade ago with style.
Operencia transports you somewhere far, far away, and once you get there, you'll probably want to stay a while.
It would be easy for someone to say that Omno does nothing new, but the reason it’s easy to say that is because it’s completely incorrect. Omno has plenty of imaginative and ingenious ideas - they’re just unfortunately hampered by more established ones that didn’t need to be there.
Pokemon Unite is weird. It both feels everything and nothing like Pokemon and nothing and everything like a MOBA. It’s not necessarily a balanced meeting point between these two ostensibly incomparable concepts - instead, it’s its own thing entirely. And, for the most part, this new, strange, messy hybrid works. Its misunderstanding of what makes it special in the first place is an unignorable aspect of an otherwise remarkable effort, and there will be people out there who are turned off by the overbearing presence of microtransactions, even if they don’t technically make the game pay-to-win.
New Pokemon Snap has issues when it comes to tedium between courses, arbitrary solutions, and boring, barely functional extra mechanics, but the courses and Pokemon are legitimately incredible. The Photodex is a marvel, multiplayer creates healthy competition for replayability , and just being able to inhabit Lental is a spectacle in and of itself. I’m not sure I’d recommend it to someone who can’t tell Bagon from Beldum, but if you’re a born and bred Pokemon fan, New Pokemon Snap could be your sleeper hit of the year.
From stoner oracles to gods who have been turned into trees, to the sheer batshittiness of its entire cast of gods and monsters, Immortals Fenyx Rising is a genuine joy to play, and a real treat for Greek mythology lovers.
Darkwood's forests are atmospherically horrifying in a novel and affecting way.
Metroid Dread suffers from some minor grievances, but overall it is a remarkable achievement in not just resurrecting a dormant and beloved series, proving its authority in the genre it inhabits, or exhibiting the kind of airtight design we’d expect from a title of this calibre. It is a remarkable achievement because it is one of those few rare games that sets itself an atmospheric goal and launches it towards and through the stratosphere. This, here, is one of 2021’s very best games - we’re always in for a treat when Samus returns.
All of that said, denouncing Eastward’s strengths and successes for any of the above would be disingenuous. It is a remarkable game that, while retro in ambition, will paradoxically go on to inspire the drive and uniqueness of future projects. It is clever, vibrant, and unapologetically original, and unless some magnificent twist of fate occurs over the next three months, it will undoubtedly go down as one of the best games of the year.
As I sit here now, wrapping up this review in an attempt to shut myself up before I accidentally spoil something I would rather people experience for themselves, I am wearing a stupid smile. I am, at this moment, thinking about how great it would be for Recompile to garner the attention, respect, and acclaim it deserves. This is no ordinary game - it is brilliant and ambitious and frustrating in the one and only way that frustration can be a positive term. Recompile is a rare gem in a cave of unremarkable cobblestone, a pearl among cracked shells and coarse sand. If you do one thing after reading this review, do both yourself and I a favour: download Recompile, and once you're done with it, tell your friends to download it, too.