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Anyone who has been on the fence about jumping into Mantis Burn Racing for some friendly sprints might find that now is a great time to start.
… these tracks are designed to test those considerable skills you have been developing.
If there's no groundwork and fundamentals in place for players to interact with one another, especially for a game with zero objectives, it's destined to fail. I can understand what Wander was trying to do, but even so, it's both nowhere near complete and polished, and sadly, completely void of fun in any way.
Necro Mutex wants to be an old-school shooter but it fails to capture the elements of what made those games special and fun.
There was a real opportunity for DYING: Reborn to shine on virtual reality, but the end result feels like a cruel joke.
Nothing is redeeming about Joe’s Diner. It’s a poor execution of a dull idea and one of the worst games released on PlayStation 4.
Forget this game. Move along, and pretend you never heard of Decay of Logos.
I really hope Tamarin’s issues are addressed with patches. It’s possible, as the game was constantly pushed back from its original release date. But right now it’s almost unplayable, because of its camera pulling. It’s not possible to recommend Tamarin for anything other than the music at present.
This is the exact lack of interaction that makes games bad. This is the recipe for failure, and in the future, it should be used as a road map of precisely what not to do in game design.
As someone who was so genuinely moved and inspired by The LEGO Movie 2, it breaks my heart to see that the game was rushed to market and clearly the developers weren’t given the resources to properly respect it, or its audience.
Unfortunately, Vane’s most interesting segment is overshadowed by how it manages to combine all of the game’s problems.
In summary, Tony Hawk Pro Skater 5 is pretty much a poorly done remake of THPS 2. In the year 2000, this game was innovative, fun and an absolute delight to play. But this is 2015. There should be dramatic changes in the gameplay, in the challenge, in everything! To replicate a game that is older than my nephew and to have it come out on a new generation console with bugs? I'm kind of surprised someone actually even took credit for this game.
Even if this game was a fraction of its baffling $59.99 price tag, I would not recommend it for anyone. The Fighter Within has only one good thing going for it and that is you can burn a few calories after a fight or two. Otherwise, do yourself a favour, avoid this game as it's awful.
Flee from this game! Flee in fear and never look back!
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If you’re even able to find a copy of Cooking Mama: Cookstar, you should probably reconsider where you’re spending your money.
Sniper Rust VR's formula may work on the mobile free-to-play market, but as a VR title, it doesn't take advantage of the medium in a way that justifies its existence.
The music is repetitive and boring.
Some will get an hour of two of enjoyment out of the game before they realise that they're on a hiding to nothing, but with an open goal in terms of competition on the platform and what is sure to be a stack of air combat fans waiting for something to sink their teeth into, it's hard to see how the developer has fluffed this so spectacularly.
Poisoft has shown the ability to create fun portable experiences in the past, but all of the trappings that would normally keep players coming back are missing here.