Cultured Vultures
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Its trial and error gameplay is going to irritate plenty of players, but once Outlast 2 has you, it's a nightmare that you won't be able or want to wake up from.
Shakespearean and endlessly relatable, What Remains of Edith Finch is a stunning piece of drama which will stick with the player for a long time, though it might be best played on PC.
I have no doubt that Syberia fans will lap up Syberia 3, but newcomers might wonder what all the fuss was all about.
Sniper: Ghost Warrior 3 is a mediocre shooter, elevated only by its smooth shooting controls and let down by its lackluster gameplay, boring open world, terrible writing, frequent crashes, bugs and performance issues. If you're a tactical shooter junkie like me there's some substance here, but there's better, more stable products out there that will respect your time a helluva lot more.
Despite boasting a few interesting ideas and a story well told, Narcosis is often too laborious and testing to offer incentive to get through the bad design decisions on show.
It is a punishingly difficult game, but failure rarely feels unfair. It is certainly not one to be overlooked, especially if, like me, you are looking for your latest Dark Souls or Bloodborne fix.
Drawing on some pretty obvious inspirations, Shadow Warrior 2 doesn't have many original ideas of its own, but that doesn't stop it from being one of most purely fun FPS games on the market right now.
With its content-rich Multiverse mode and the boundless possibilities of the gear system, the thrilling Story experience, and the superlative game mechanics under the hood, Injustice 2 proves why NetherRealm are setting the pace for all fighting game developers.
With a magnificent soundtrack, stunning visuals and a compelling story, it ranks amongst the most memorable games I have played this year and probably will for a long time.
Bokida is a refreshing taste of something different. A glass of cold water which will soon leave you wanting something with a tad more flavour. I'd suggest looking at this for what it is: an experiment in coding and the first foray for an interesting new team. The groundwork is in place, now let's see what they can do with it going forwards.
The meagre selection of modes and underwhelming story in Tekken 7 might put off the lonesome player, but if you've got two controllers and a friend/sibling/partner to play with, Tekken 7 will keep you occupied forever. Besides, where else are you going to see a bear smack seven shades out of a vampire wearing a Bullet Club t-shirt?
The exploration of one's gradual slip into insanity and the experience of otherworldly isolation is palpable and well-executed, but anyone who isn't a fan of the source material will likely grow tired of Conarium's lack of anything new and innovative to the horror genre.
Destroying cars and causing mayhem is inarguably fun, and Danger Zone capitalises fully on this. It's simple, but the kind of game you could lose an evening to.
Everspace's rewarding and beautifully presented playground is further bolstered by engrossing background lore and a dedication to keeping its rogue-like elements entrenched within the game's universe, resulting in perhaps the least-metagame of its kind I've ever played. What it lacks in content variety and originality where story is concerned, is made up for by its sheer ability to keep me going for hours - "just one more run."
World of One does a lot of things well, and does manage to set itself apart from it's peers, but the virtues of its unique style and atmosphere give way to some clunky mechanics that outweigh their contribution to the overall package. This missed potential keeps World of One from true greatness, but it is a solid puzzler nonetheless.
A superb roguelike with a somewhat unique style and feel for it, recommended for the slightly more tactically-minded minded players compared to the likes of Spelunky and Rogue Legacy.
Despite some significant deficiencies in the gameplay department, Get Even more than makes up for dull shooting and inconsistent, frustrating stealth with a well-told, genuinely emotional and thought-provoking take on the "enter memories/dreams" concept.
It's hard to muster anything more than apathy towards a game which doesn't seem to care too much about itself. With basic mechanics and unfair challenges, I Want To Be Human requires some serious polish before it's worth a purchase.
Perception is a good attempt at trying something new in the horror genre without ever really delivering on the scares.
A shooter with room for improvement, Crash Force is a fun game to get lost in, but middling controls and UI make it harder for players to immerse themselves.