Daniel Bischoff
[Y]ou should not play this game. Don't spend money on it. It's meant to be bundled with these consoles for suckers so eager to play with the latest in-home ripoff technology that they'll spend more money to get games they don't want with it.
I love to waste time with video games, but Loadout seems to point the gun in the wrong direction and then fire dud rounds at all the wrong ideas.
Tomodachi Life does its best to cut through a lot of society's hateful garbage to produce an incredible island paradise of distraction and more often than not succeeds, but not without stumbling all over itself, revealing too many embarrassing inner thoughts. Just like that kid in gym class, it's possible to cross a line trying to prove a point. There's no progress in Tomodachi Life without you and maybe that's to the game's advantage. It puts no pressure on you to keep playing if you really hate the game, but revisiting your island paradise later won't leave you feeling guilty since you don't have to worry about picking a bunch of weeds.
For the first DLC in Call of Duty's yearly Season Pass, Onslaught feels like an expansive, if mixed, package.
Titanfall goes one step beyond Call of Duty 4's multiplayer by adding in a secondary layer to combat, one that forces players to constantly change their tactics and remain situationally aware.
If you're a major Call of Duty fan, I don't have to tell you to buy a season pass for Ghosts and the remaining DLC packs. However, if you're a casual player like me, reconsider your purchase of the Hardened or Veteran or Super-Soldier pack with the included remote control helo-tank when the next yearly entry rolls around.
If CounterSpy doesn't look like the kind of game you'd want to play, don't. Even for indie fanatics it's missable, though I doubt you'd want to give up the visuals or the procedurally generated levels.
Call of Duty doesn't just return to its explosive roots here; it manages to create a new metaphor for the American bang-bang shooter consumers who continue to drive sales of both it and other major franchises. Rather than a snake simply requesting players not tread on it, it is the snake eating itself.
For a downloaded game of garbage-stacking, sending, and essentially systematically deleting, Tetris Ultimate worked wonders. For the asking price and in the lineup of current and retro Tetris versions, this falls somewhere in the middle given its reliably well-tread handling.
These missteps get corrected through truly next-gen multiplayer that'll pervade the experience if you let it, along with gobs of side-objectives, collectables, augmented reality games like NVZN (third-person alien blasting around the city), and digital trips that allow Ubisoft to add fantastic elements like the Spider tank. The focus on setting up Watch Dogs as a new franchise will pay off in the years to come, but it does come at the main game's expense.
Polytron has crafted an exceedingly gorgeous world, full of surprises, temples, and eye-melting cuteness. Switching perspectives holds up as a gameplay mechanic, deftly avoiding gimicky traps along the way. At around 7 hours for a completed game and only $10, you could do worse than FEZ on MICROSOFT's XBOX LIVE ARCADE.
Dinosaurs and babies might not mix in history, but on 3DS they do just fine together. There’s a wealth of rewarding gameplay for anyone with fossil fuel left in the tank for yet another coin-collecting, Shy Guy-stomping, Yoshi spotlight. One of my favorite Nintendo characters continues to impress with heaps of charm and an oh-so-sweet soundtrack, meaning anyone looking for a spring break distraction will find a cold-blooded welcome on Yoshi’s New Island.
If you're an action gamer with a Wii U or even an older Nintendo fan with patience enough for Bayonetta's Moon River remix soundtrack, then summon the strength to face this bad hair day with both guns up. Actually, make it all four guns up. Bayonetta manages to pull it off without tucking her ankles behind her head, though you might strain something if you try it her way.
Under the right circumstances, Messhof has established a new and shocking blood sport that'll captivate audiences and players alike. At home, by yourself and frustrated by searching for a multiplayer opponent, you might tear your own heart out.
Hyrule Warriors benefits from allowing the Zelda series to take some big risks. Even if the graphics and gameplay feel like a generation late and a few stellar dungeon designs short, I'd like more third-party developers to pitch projects like this as each leaves me more hopeful that Nintendo consoles won't have rely on strictly first-party wares.
Killzone has never looked this good.
I didn't want inFamous: Second Son to end by the time the credits rolled, but at the same time I wanted it to take more risks.
Try not to approach Hohokum with the mind to "complete it" or "solve it" as many avid players like to treat their video games. Instead, try to think of the experience as a lesson in how games still manage to combine music and moving visuals to instill an artistic push in another.
Of my own preferences regarding the music genre, dancing remains somewhere out of the lead when it comes to interacting with sound and visuals, though Just Dance 2015 hits on every requirement I have from anything asking me to move my feet without a pad to stomp on.
On one hand, I ended up feeling gratified and at peace doing menial mini-game-like tasks, including exercising and laundry duties. On the other, it seems like Team 17 and Mouldy Toof Studios don't want you playing the role of a prisoner at all.