Daniele Spelta
Fabledom is an ideal city builder for those seeking a cozy gameplay experience. However, it doesn't take any significant risks in its gameplay and may be overshadowed by the numerous high-quality city builders currently saturating the market.
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Men of War II is a RTS game with an incredible deep gameplay, despite some flaws in its UI and the fact that it doesn't quite help the player to learn all that its systems have to offer.
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Solium Infernum gives an unexpected, brilliant and fresh (!) twist to 4X games and we loved that every decision actual matters in hell.
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Stargate: Timekeepers is an interesting tactical stealth, but it could have done better with such a beloved IP.
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One of the best video games ever created about the Games Workshop universe.
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A turn-based city builder where you can actually feel that the world is about to end, with gameplay mechanics way deeper that you can imagine.
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Gameplay-wise, Realms of Ruin should have offered a lot more to this adaptation of Age of Sigmar.
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Football Manager 24 is, again, a dream come true for wannabe coaches, but giving a score to this game is becoming harder and harder. Sports Interactive managed to have an impressive level of details and this actually (and still) feels and plays like a real encyclopedia of football. On the other hand, it still has some flaws that have not been fixed in the last years, making it look more like an update, than an actual yearly iteration.
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Cities Skylines II does its best to become the best city builder on the market and this first step surprises for how many things Colossal Order managed to improve. Of course it still needs more time to build (pun intended) on this foundation, but the ambition of this game was surely delivered with the right amount of love and care for even the little details.
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There are some design (and marketing) choices about Total War: Pharaoh that are still unexplainable, but some of the innovations that the game introduces are what we hope to see more in the future of this glorious saga.
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An extremely well crafted RTS that, despite the lacking of an actual and traditional campaign, shines thanks to a layered and smartly designed gameplay.
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Highrise City is an interesting variation on the city builder formula, but it has two souls that often collide.
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Untamed Tactics shows some good ideas, but it lacks depth and is never able to fully deliver on its premise.
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An interesting simulation game that has all that it takes to offer a well balanced gameplay experience, but it lacks depth to keep you entertained in the long course.
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Despite being far from challenging, Crime O'Clock is an enjoyable game that captivates the player with its intriguing storytelling and a top-notch art direction.
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There are some technical issues yet to be solved in Park Beyond, but the game does a pretty decent job in giving you the control of your own theme park. Yet, the experience is very limited and can't fully deliver the vibe that creative players legitimately expected.
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Unfortunately, Daydream: Forgotten Sorrow is not a good tribute to some more classic games, like Limbo or Little Nightmares, and fails to deliver a memorable adventure, feeling way more frustrating than it should.
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An intriguing post-apocalyptic adventure, Miasma Chronicles is set in a fascinating world, populated by some weird characters. Its combats could be a challenge, with some good tactical ideas, but at the end there are not so many choices to avoid the game over.
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Warhammer 40.000: Boltgun is a fast paced retro-shooter. It's fun and gory, but don't expect to find some kind of revolution.
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Darkest Dungeon II is a new fight against the eldritch horror, but this time the roguelite formula doesn't fit perfectly with the title. Despite some stiff parts, the intense and cruel battles are still at the core of the experience.
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