David Flynn
That said, Tears of the Kingdom is a gorgeous game with a wonderful art style that’s able to convey the beautiful, pastoral hills of Central Hyrule, the serene yet sad calm of the sky islands, and the dark, oppressive gloom of the Depths at the same time. It’s incredibly impressive that you’re able to seamlessly dive from the sky, through a canyon, and into the Depths with no loading screens. I did encounter a single loading hitch for about two seconds when sky diving at full speed into Kakariko Village, but everything else is perfectly smooth. Just remember to pull out your paraglider before you hit the ground.
Prepare to die quite a bit, especially early on as you get used to how everything works. The game certainly rewards mastery of its systems, as you’ll need to use every trick up your sleeves to survive some of the bosses here. It’s been a while since I haven’t just breezed through an RPG, so this is very refreshing. It presents just the right amount of challenge to make you consider your every action, actually use items, and equip yourself with gear that tailors to your specific playstyle. This game is firing on all cylinders so far, and I can’t wait to share my full review with you soon after I finish the game.
The plot will instantly grab your attention and never let go. As I said before, the game starts by showing you the world ending stakes, but it quickly starts to focus on the more personal story of siblings trying to save their mom. Make no mistake, Daryon and Selene are on this journey for their family, saving the world is just a bonus. Along with this central hook come a ton of wrinkles in the plot that all tie together nicely, like the politics of each region, the corruption (because of course) present in the religious Sanctorium, and much more I won’t spoil here. Edge of Eternity fires on all cylinders, and I can’t wait to play even more. Check back soon for our full review.
Bless Unleashed, when it's not completely broken, is a boring, unfun disaster. Everything about the game has too many issues to even recommend at the very low price of free.
Deadly Premonition 2: A Blessing in Disguise is somehow much, much worse than the original. The game looks and feels awful, with an unacceptable framerate and PlayStation 1 level textures. While the story is great, it's brought down by even more tedious gameplay and some harmful stereotypes.
Stranded Sails - Explorers of the Cursed Islands at its best feels soulless, and at its worst it doesn't even function. If this is targeted towards young children, it's an insult to their intelligence. This is easily one of the worst games I have ever played.
Soul Hackers 2's only saving grace is its visual design. The characters look cool, the town is interesting, and the UI is somewhat stylish, but that's it. It's not broken or anything, just incredibly uninteresting. There's absolutely no substance to the story, characters, battle system, or level design. It's such a shame, because that style is very appealing, but there's absolutely no reason to play the game otherwise.
Arc of Alchemist features repetitive combat, tired tropes, an empty world, and a poorly thought out and written story. There is nothing interesting in this package, just skip it.
House Flipper is emblematic of why every game doesn't need to be on Switch. Its nauseating performance, terrible controls, and laggy menus combine to make an overall awful experience. The game itself, while relaxing at times, seems to want to waste your time in any way it possibly can.
Everybody 1-2-Switch! is just a very difficult game to enjoy. Most of the minigames are boring, and you have little say over how or if you can even engage with them. The game would be inoffensive if you had access to all minigames from the get go, and needing to unlock all of them individually is a baffling decision when combined with the random selection and weird preference towards UFO and Squats.
Gun Jam fails to capitalize on a novel idea through its unpolished and at odds mechanics. There's not much content here and what is there isn't particularly fun.
BONELAB is an incredibly interesting piece of tech with a terrible shooter holding it back. The physics barely work, the mechanics are cumbersome, and the puzzles are unintuitive and frustrating. There are a few moments where the combat can shine, but that's not enough to make the game worth it.
New Tales from the Borderlands is confusing, messy, and accomplishes nothing over the course of 10 hours. The game meanders from incident to incident hoping you'll laugh at a constant barrage of bad jokes, and lacks any heart.
SaGa Frontier Remastered is a game for die hard fans of the original only. Veterans will appreciate the quality of life features along with the addition of Fuse, but everyone else will be put off by the sheer amount of grinding, barebones plot and characters, and tedious leveling system.
SNK Gals' Fighters is a reminder of why fighting games didn't really work on portable consoles back in the day. While the additions to this port are nice and the game looks good, the game itself feels unresponsive and the controls are too complex for its own good.
I want to love El Shaddai: Ascension of the Metatron, but the HD Remaster on Switch is not the place to do so. It runs so poorly you can't even navigate menus properly. Even besides those problems, the action and platforming are incredibly bland and the story is nigh incomprehensible, even as someone who loves artsy titles.The visuals are drop dead gorgeous and the voice acting is good, but that's not enough to carry a game.
Dragon Quest Treasures is a bland adventure that sucks out everything that makes the franchise charming. There's quite a lot to do in the game, but none of it is fun or feels good. Playing this game feels more like checking things off your to-do list: the act of crossing things off may offer a hint of satisfaction, but you don't actually like doing the tasks on it.
The Outbound Ghost looks and sounds wonderful, but that's about all there is to enjoy here. Exploration and combat are both incredibly tedious, and the story meanders for about six hours until it ends with nothing resolved. I want to like this game, but it feels like it lacks any sort of central vision.
Recompile brings a lot of great ideas to the table, but none of them work well together in their implementation. While it presents an interesting story, you'd have to wade through the immensely frustrating gameplay to get there.
While Werewolf: The Apocalypse - Earthblood may contain interesting ideas, like being able to shift forms in an instant, its gameplay and story are too generic and boring to be worthwhile.