Destiny: Rise of Iron
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Critic Reviews for Destiny: Rise of Iron
Destiny's uneven final expansion fails to build on The Taken King's advancements.
Rise of Iron has just enough new content to keep me coming back for a while, but it feels like the bare minimum. When I wasn’t absentmindedly grinding against reskinned enemies until I couldn’t do it anymore, I was falling down the rabbit hole of side quests and trying out new weapons while patrolling the Plaguelands. The satisfying but still not groundbreaking raid is a decent reward at the end. I wish this expansion had focused more on fixing Destiny’s repetition problems, because it has a few good ideas — but with all its pitfalls, this is just Destiny going through the motions.
Assured creativity and a smart eye for systemic refreshment make for a confident and classy expansion.
The stuff that is genuinely new is very good, but there’s so little of it that the sense of déjà vu, in a game that is already so repetitious, becomes overwhelming.
With each expansion, Destiny grows in depth and replayability; Rise of Iron focuses on player choice in what each individual might enjoy
Rise of Iron can be something more than run-of-the-mill, if you can get there
In its third year, Destiny is showing signs of exhaustion, as it retreads old ground and struggles to find inspiration.