Destructoid
HomepageDestructoid's Reviews
Clickolding really needed to nail its narrative to be a successful experiment, and it really doesn’t. It’s much too unfocused and far too superficial, never really drilling far into its subject matter. There were a lot of directions that could have been taken, and none of them were. That doesn’t mean that Clickolding doesn’t have value, but it’s not something that needs to be experienced. You could get the same pleasure from just watching.
It feels like it would fit better as an additional mode to some sort of NES Remix compilation. And that’s ignoring the fact that NES Remix 2 already had a mode based on the Nintendo World Championships. Nintendo World Championship: NES Edition is a celebration of the classic console; it’s just one that lacks excitement and is too exclusive for its own good.
Take a few jumping puzzles from a 2D platformer, a pinch of progression from a Metroidvania, the story of a gorgeous indie title, lashings of pixel art, a dollop of relaxing tunes, mix well, and bake until you can see the personality rising out of it. If that sounds tempting, that’s Magical Delicacy for you.
I am nothing but conflicted regarding The First Descendant. It’s a Modern Prometheus of parts and ideas that looks and plays wonderfully when it works. However, the Dr. Frankenstein who assembled it is clearly profit-driven and has a bit of a reputation for its microtransactions. Throw in the equivalent of a Dell Dimension 8400 for a server and things look grim. I don’t expect The First Descendant to get a lot of support in the time it’s around, and I’ll enjoy it for what it is, but I won’t make the mistake of believing it will hold much attention outside of a small, dedicated player base.
Ultimately, ZZZ delights with guiding design principles—remembering what so many adore about other Hoyoverse characters while breaking those moments up into short, snappier pieces. It’s rather easy to pick up and put down, and for something on the go, it’s certainly the preferable Hoyo title. For now, I’m all on board with New Eridu, and eager to watch the cast and world grow in many of the ways Honkai and Genshin have, too.
If you enjoy visual novels and games very similar to this like the Coffee Talk franchise, then this is absolutely for you. It’s a slow burn that doesn’t speed up or see you getting into scenarios you could describe as epic or turning points for a universe, though. This is a game for those who want a genuine answer from friends when they ask how they’re doing, a visual novel you can take your time with and leans much more into making you feel something instead of blasting you with impressive fights, fates, and fantastic visuals.
It would be extremely difficult not to be charmed by the graphics and animation in Luigi’s Mansion 2, as the passion behind them is practically tangible. Even the central focus of puzzle solving and ghost-catching are fun on their own. However, I cannot possibly overstate how much of the joy gets sucked out by its strict adherence to a completely linear chapter progression. It’s like a hospital painted in vibrant colors. It does a lot to brighten things up, but you can only do so much to counterbalance the sterility.
I think that’s the biggest point here, is that even though my expectations were high, Shadow of the Erdtree still managed to exceed them. From Software probably could have just added more Elden Ring and that would have been solid enough, but instead, Shadow of the Erdtree is yet another innovative iteration of the genre.
Duck Detective: The Secret Salami delivers on its philosophy too well. It’s an easygoing detective game, sure, but its design feels similarly laid-back. It doesn’t feel like it reaches to excel very often. It doesn’t excite, it doesn’t provoke thought, and it doesn’t linger on the tongue. And there’s something to be said about a game like that. Not everything needs to be a revelation. Sometimes, you just need something that you can file away after you quack the case.
The fact that Paper Mario did diverge after The Thousand-Year Door makes this remaster even more effective. It’s been absent for 20 years, and the new territory that has been covered since then hasn’t resulted in the discovery of the same magic. It’s a new opportunity to see the series’ apogee. It’s a reminder that while the JRPG-lite approach has its limitations, with the right voice, it can really sing.
Lorelei and the Laser Eyes is an intense puzzle box game that draws you in deeper the more of its mysteries you unravel. Yes, it can be frustrating, but the satisfaction you feel for completing each puzzle is heightened because it asks so much more of you as a player. The story that seems unimportant at first quickly becomes an engrossing and stylistic mystery thriller that will keep you guessing until the end, staying up for just one more hour in the hopes of seeing the next twist or big reveal.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
I also must commend Nightdive Studios for having the guts to remaster a game that can’t even claim a cult following. PO’ed isn’t notoriously bad, but it would probably be better if it was. I’m not sure I’ve ever heard it come up in conversation. I might never have played it had it not been for Nightdive, and for that, I’m grateful in a very strange way. Even if a game is obscure or outright bad, I always love seeing them get dusted off and restored to working order. I just never want to play it again.
If you’ve ever had thoughts of throwing your phone away or abandoning the internet to its robotic rulers, Mullet MadJack taps into that frustration. The neon nostalgia of a better era is fertile ground for a game that feels like beating a microwave to death with a crowbar.
If you enjoy a good story that can make you laugh one minute, hold back tears the next, then audibly mumble “WTF?” right after that, do yourself a favor, and check out1000xRESIST. I’m incredibly impressed with Sunset Visitor’s ability to tell a story with its debut title. It’s one that will stick with me for a while, and I’ve already caught myself still thinking about it, despite having finished it a few days ago. I can’t wait to see what Sunset Visitor does next. Hekki ALLMO.
It’s one I’m grateful I experienced knowing so little, and urge anyone else sitting on the fence to wholeheartedly embrace until the darkness and biologically fueled light sources of its world envelop you in your beautiful, if slightly chilly, new home.
Crow Country doesn’t exactly rewrite the playbook for survival horror. It leans pretty heavily on those that came before it. However, what it builds on top of the foundation is extraordinarily impressive. This is easily one of the best horror games I’ve played, and it doesn’t even seem like it’s trying that hard. It maybe lacks some of the more psychological themes that have made others stick firmly in my memory, but the playfulness and confidence of Crow Country more than make up for that. It’s definitely worth a visit.
Every looped night, every sleek new combination and build I put together, every narrow victory over a tough boss, even every tree slammed into a wailer for a terrain kill, feels fantastic. And sure, you could wait it out just to get the whole package. But what’s here now in the Early Access of Hades 2 is one of the best games I’ve played so far this year, and so far, it seems like it will only get better as the months go on. Killing Time has rarely been quite so enjoyable as it is in Hades 2.
I have no doubt that this is going to be — and in many cases likely already is — a runaway 2024 favorite for many. It didn’t quite land there for me, personally, but I won’t soon forget the satisfaction of a deft parry and the shrieks of those who sacrificed themselves throughout Christian’s harrowing journey. Hell, I may even dive back in and see how it holds up to a return trip, just not anytime too soon; the wounds are still fresh.
Overall, Stellar Blade is a journey worth experiencing. I feel like with some improvements in certain areas, Stellar Blade could be a legendary landmark experience like those it clearly draws inspiration from. But even in its current form, Stellar Blade offers a fast-paced action combat system in a unique world with a rewarding narrative. It's not quite stellar, but it's certainly solid. Solid Blade.