Diogo Arez
Kunitsu-Gami: Path of the Goddess is an interesting mix of action and tower defense strategy, with an impressive art direction and a charm that reminded me of old PS2 Capcom titles like Okami, although some gameplay issues and the first few tedious hours hold it back.
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Crow Country is a love letter to the classics of the survival horror genre, being not only faithful to the visual style but also packing impressive atmosphere and control over the main character, Mara Forest as she traverses the abandoned amusement park.
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Sand Land shows how good Akira Toriyama's storytelling and world building really was, unfortunately this is all bogged down with an empty open world filled with repetitive tasks and little to no reward for doing them.
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Stellar Blade is a fun and satisfying hack and slash, boasting a fast paced combat that makes the player feel like a badass, although its female representation leaves a lot to be desired.
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Rise of the Ronin shows that once again Team Ninja knows how to do fun combat systems with a ton of depth, unfortunately the rest of the package isn't quite up to par, with a disappointing story and structure that make the game drag on.
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Brothers is a good remake of an overlooked gem of the 7th generation of consoles, boasting a graphical overhaul that completely transforms some of the areas, and some new little secrets make it worth the play for both new and old players alike, that said, some technical problems were a bummer.
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While the graphical improvements are subtle, the new modes are worth the price of admission alone, especially No Return, a Roguelike mode that's absurdly fun, although it could use a bit more permanent progression to spice up later runs.
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God of War Ragnarok Valhalla is a delightful expansion that not only enhances the combat experience it also deepens Kratos' development as he faces both past and future. Being free to download makes the expansion a no-brainer recommendation.
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Super Mario RPG is a delightful little remake that adds a lot of quality of life updates to the combat especially, that remains as fun as ever. Despite some dated aspects that strangely remain, and a choppy framerate at points it's still a great experience for all ages.
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Persona 5 Tactica has a fun and dynamic gameplay loop, and a story with potential but all that ends up undermined by repetition and an excessive amount of dialogue that has little to no substance.
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Hellboy Web of Wyrd is a flawed game, from countless visual bugs to a clunky dodge, but the thing is that despite all this, the combat and overall package makes it one of the more fun titles I've played this year.
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Super Mario Bros. Wonder is an incredible return to form to the 2D format, having coupled the usual great platforming gameplay with some of the most creative ideas in the genre in years, although the badge system was a bit undercooked it's still a step in the right direction.
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Marvel's Spider-Man 2 is a worthy entry in the series, boasting an amazing narrative and fantastic traversal options that truly immerse the player in the world Insomniac has created, although some setbacks, namely in the stealth department bring the game down a bit.
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Ghostrunner II is a frenetic and tremendously enjoyable FPS that builds upon everything that made its predecessor great and introduces some amazing mechanics that keep it all satisfying, and above all fun, although the motorcycle sections and some minor bugs dragged the experience a little bit it's still an easy recommendation for fans of the genre.
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Resident Evil 4: Separate Ways is a fun expansion, having us control Ada and her numerous gadgets, that also comes at a reduced price, making it an easy recommendation for those who want more RE4.
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Armored Core VI Fires of Rubicon is another amazing game by From Software that makes controlling these mechs a treat, especially in combat where there's countless options on offer, making the replay value really high although I wish there was more incentive to explore the different areas we come across.
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Viewfinder explores an interesting concept that greatly uses perspective to build entertaining puzzles that do some really interesting things, but in the end I left the experience with the feeling that more could have been done, and some of the new mechanics introduced towards the end don't really get to shine.
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Final Fantasy XVI certainly excels in spectacle, boasting superb boss fights with a great combat system and narrative, but the quieter moments outside of those big scenes end up mostly uninteresting and boring with RPG elements that feel mostly inconsequential.
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Street Fighter 6 is a masterclass in the fighting game genre, with exciting new mechanics and characters that make the fights even more fun, even though the story mode drags a bit too much in the later half, hurting an otherwise great addition to the series.
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The Legend of Zelda: Tears of the Kingdom is a masterclass in game design, with a rich and vast open world where creativity rules above all else, coupled with a great soundtrack, fun combat and tons of new abilities to use.
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