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Thief

Square Enix, Eidos Montreal
Feb 25, 2014 - PlayStation 4, Xbox One, PC, Xbox Series X/S, PlayStation 5
Weak

OpenCritic Rating

65

Top Critic Average

20%

Critics Recommend

PC Gamer
79 / 100
Eurogamer
6 / 10
IGN
6.8 / 10
Metro GameCentral
5 / 10
GamesRadar+
3.5 / 5
Game Informer
8 / 10
GameSpot
6 / 10
Polygon
6 / 10
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THIEF - Launch Trailer

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Critic Reviews for Thief

Great in places, but never quite lives up to its potential. A competent sequel let down by inconsistency.

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At times the game suffers from a lack of ambition, placing far too much importance on the tiresome looting of endless cupboards and dressers in the vain hope that this will be enough to propel you forwards. In other places, Thief suffers from too much ambition, unable to draw its systems into a cohesive whole. Whether the game simply needed more time or entirely different foundations is never quite clear. Either way, it's a game that adds up to less than the sum of its parts.

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Thief has good stealth going for it, but everything connecting its few relatively open scenarios is a mess.

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Series fans may view it as a disaster but the problem is that Thief isn't even interesting enough to get angry about, despite the well hewn stealth gameplay.

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Thief maintains the strengths of its stealth-centric predecessors and offers plenty in the way of actual thievery, but don't expect any fun, new gameplay mechanics or an enchanting story in this reboot.

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Thief's sneaking challenges are highly rewarding when you ghost through the world undetected, but will send you to the loading screen repeatedly if you're not careful

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At its best, Thief makes you feel like a devious outlaw. Sadly, such moments are too few.

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The elements of a better game never come together in Thief

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Industry Coverage

Compulsion Games Hires AAA Talent for Unannounced New IP

Compulsion Games Hires AAA Talent for Unannounced New IP

Compulsion Games is one of the newest Xbox Game Studios and after the middling reception for We Happy Few, they've hired AAA devs for an unannounced new IP, their first project as a Microsoft-owned company.

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