Everybody's Gone to the Rapture has a lot of critics citing that the game is a good example of the argument that video games can be art. However, some others are not happy with its slow pace and lack of action
Everybody's Gone to the Rapture
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Everybody's Gone to the Rapture Review Summary
Critic Reviews for Everybody's Gone to the Rapture
A leisurely stroll through a beautiful apocalypse. Rapture is stirring and heartfelt, but may be too slow and hands-off for some.
Everybody's Gone to the Rapture excels at building a dense world, evocative tone, and rich cast of characters. Its five hours are filled with some really great exploration, discovery, and memorable moments. Piecing together its web of heartbreak, loss, and ultimate revelation provides a great experience. Everybody's Gone to the Rapture rewarded my patience with a fulfilling journey.
Even without any engaging mechanics (mostly walking around listening and interacting), Everybody's Gone to the Rapture's world is incredibly engrossing.
As the game continues to pull these wonderful tricks of staging, the world of things that The Chinese Room has created settles into a more comfortable balance with the game's other elements, giving ground when needed to the human - and the inhuman - drama that's unfolding. Counter to my own expectations, this is not a particularly complex story to follow, but it is told with a wonderful assurance and a disciplined eye.
A sci-fi short story masquerading as a video game, and while it's often fascinating and beautiful it makes even other walking simulators seem fast-paced by comparison.
Eavesdropping on the echoes of the village's former residents is worthwhile, but the overarching mystery leaves a pretentious aftertaste
Everybody's Gone to the Rapture contains astounding humanity beneath its flaws