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Final Fantasy XVI: The Rising Tide

Square Enix
Apr 18, 2024 - PlayStation 5
Strong

OpenCritic Rating

78

Top Critic Average

62%

Critics Recommend

TheGamer
3.5 / 5
GameSpot
8 / 10
Hobby Consolas
72 / 100
IGN Spain
7 / 10
GamingTrend
90 / 100
COGconnected
80 / 100
Push Square
8 / 10
Atomix
90 / 100
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Final Fantasy XVI: The Rising Tide Trailers

FINAL FANTASY XVI DLC Trailer - The Rising Tide thumbnail

FINAL FANTASY XVI DLC Trailer - The Rising Tide

FINAL FANTASY XVI DLC Trailer thumbnail

FINAL FANTASY XVI DLC Trailer


Final Fantasy XVI: The Rising Tide Screenshots

Critic Reviews for Final Fantasy XVI: The Rising Tide

So, The Rising Tide is ultimately a mixed bag. Mysidia is beautiful, but you can feel the DLC’s budgetary constraints sometimes when some of the more important cutscenes are undercut by less involved animations than they’d have gotten in the main game. The boss fights are absurdly good, Shula’s a hoot, and there’s plenty else in there that’s worth your time. But the side quests are (mostly) still kind of whatever, and you’ll have seen everything there is to see in the setting’s village in, like, four minutes. Jill’s chance to shine is a partly-cloudy endeavor. That epilogue quest is merely serviceable. But the worldbuilding is rich, some of the new powers in Clive’s flashy array of murder tools are sublime, and Kairos Gate is a blast.

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The Rising Tide works great as one last hurrah with new Eikons and a short but worthwhile adventure that shows a different side of FFXVI.

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Final Fantasy XVI says goodbye with The Rising Tide, a new dose of spectacle that will surely please the defenders of the sixteenth installment, but that falls far short of the expectations generated.

Review in Spanish | Read full review

Final Fantasy XVI: The Rising Tide is settled with a story too short in a new area of great beauty, new characters and a leviathan that is the best of the expansion. The combat shines again in an expansion that again makes the same mistakes and successes as the base game and its first DLC.

Review in Spanish | Read full review

The Rising Tide may not offer anything new or novel to Final Fantasy XVI, but it does continue its streak of incredibly polished and fun gameplay. The story is a nice cherry on top of the main adventure, and the Karios Gate mode will keep you coming back for more.

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Good DLC should pull you back into the game’s world. Final Fantasy XVI’s DLC sort of achieves this goal. You want to spend more time there, but the version of the world on offer feels a bit bleak. Maybe this is just the ‘end of days’ vibe that permeates the final chapter. Perhaps I’m just cursed with knowledge about these characters and their ultimate fates. Either way, the actual tangible content is mostly pretty fun. Yes, the sidequests are a bit dull, and I wish the main quest was a bit longer. And while I don’t care about the plight of Leviathan and his Dominant, the ensuing battles are a blast. Plus, there’s a boatload of postgame content to dive into. Though the Rising Tide DLC doesn’t quite hit the same story highs as the main game, that gameplay is still tons of fun.

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Final Fantasy 16: The Rising Tide is a great expansion to an excellent action RPG, offering up one of the game's most intriguing and considered chapters. With yet more memorable boss battles, an emotional storyline, and some downright stunning environments, it's the worthy sendoff that Clive and company deserve.

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Final Fantasy XVI is a fantastic game from start to finish, which manages to combine the classic structure of the series with a combat system focused on action and customization. The Rising Tide is the perfect complement to this experience, and although this marks the end of this chapter in the history of one of my favorite video game series, I can't wait to see how Square Enix takes everything that worked here and expands these concepts in Final Fantasy XVII, or in a sequel to Clive and Joshua's adventure.

Review in Spanish | Read full review