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If you've never played Death Stranding, I think you should. Whether it's the original release or the new Director's Cut, the game is worth experiencing. Not to say it's perfect by any means (read Game Informer's review for a second opinion). But there's nothing like Death Stranding. And there may never be again; I struggle to think Sony or any other publisher will ever let Kojima be this free a second time – at least not with this kind of budget. That's what makes Death Stranding worth experiencing. Gravity Gloves, race tracks, and cargo catapults are just icing on the cake.
I was happily surprised by the breadth, depth, and challenge of the Iki Island expansion. For new players, it will extend an already lengthy adventure into something more. Meanwhile, returning players should be thrilled at how well this experience dovetails out of an already stellar game. Iki Island is what I want out of single-player game expansions. And it’s further proof (as if we needed any more at this point) that Sucker Punch has a standout new property to continue building on.
There is no reason you should ever play this game
A powerful blend of bugs and poor design make every moment of this game a chore
A game can be completed in just 20 minutes. That's all you have to suffer through, which is a plus
Crime Boss: Rockay City is proof that star power isn’t everything. In fact, it’s a reminder that a celebrity cast does nothing for a game when it’s void of anything interesting or fun to support it. When run-ending bugs appear, Crime Boss is miserable, but even when I’m running a mission bug-free, I lay witness to a painfully dull take on organized crime. At its best, Crime Boss functions – I can shoot weapons at enemies, empty bank vaults and warehouses for loot, watch cutscenes with recognizable faces and voices, and grow my empire – but it never captures my attention in a meaningful or memorable way. Instead, it pushes me further and further away, leaving me with no desire to ever return to Rockay City.
The Quiet Man isn't fun, interesting, or worthwhile in any way. No one should play it
A great idea on paper, but Natsume Atari didn't deliver the gameplay depth to back it up
I constantly struggled against the controls, camera, and objectives as they were presented. And nothing about the story or characters of The Lord of the Rings: Gollum offers reason to push past the frustration. As a longtime fan of Tolkien’s fiction, it’s possible that I liked the game even less for the way it seemed to misuse the source material. It’s hard to have a more damning indictment than to say that this Gollum game isn’t for fans of The Lord of the Rings, but here we are.
Inconsistent enemy A.I., a bad story, and lackluster environments come together to create a grueling slog of a game
On the surface Hello Neighbor seems promising, but beneath that veneer is a game that doesn't work half the time – and is dull when it does
Games are quick but messy, to the point that you may try smashing your controller over your leg
Finding enjoyment is hard when even a long, dramatic rally ends in a true unforced error committed by the gameplay
The missions are designed with replayability in mind, but the game needs a serious overhaul in A.I. and controls to justify spending more time with it
1-2-Switch belongs in a mall kiosk with a 10-minute play limit – though most potential customers would probably walk away empty-handed long before then
Despite its stellar premise, One Way Trip is a painfully dull experience that should be avoided by all but the most ardent drug-comedy fans
A repetitive experience that somehow makes hunting down ghoulish spirits dull
Good luck finding three friends that will waste their time with this
Provided you don't get hung up by myriad design problems or a progress-halting bug, Armikrog is a monotonous and overly simplistic adventure
Something is wrong when the only fun a game offers is by giving you the opportunity to laugh at its ineptitude