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Play Shovel Knight. It is a damn delight.
For a fantasy game presenting dozens of hours of gameplay, Dragon Age: Inquisition largely delivers on its promises, both mechanically and in gameplay that fans will want from the third title in the series.
Grand Theft Auto V is one of the most expansive and impressive games I've ever played.
With all the playtime, all the free updates, all the unique class-changing items, and the online community that will surely stick with the game post-launch you'd have trouble finding a game with much more to offer.
People love scores, the score here isn't changing.
Even at less than two hours of playtime, I can't complain when it costs more to go to a movie. In that way, Entwined feels like Journey and that's high praise for upstart developer Pixelopus.
Taking its name from one of the greatest technological inventions of the 20th century, Transistor is unequivocally one of the greatest games this year.
Smash is fun. That's one of the most boring words to use in a video game review, I know, but I can't sum it up any other way. Nintendo's developers made it an obvious objective and they've unequivocally hit the motherload. You'll feel like you did too, so make sure you're tossing opponents off-stage to explore it all.
If I couldn't recommend the game to you based on its intense sense of motion or wild enemy and environment design, then I'd say the third-person shooter combat and unique upgrades will do the trick.
Frankly, for all the artistic encounters I've had and valued as a gamer, this crosses a major threshold, delivering a valuable experience that doesn't seek to coddle a player's fragile conceptions of purpose and fun. If the lasting impression you receive is unquestionably bleak, you're doing it right. Nobody's going to reward you for even doing that.
I've played enough Mario Kart in my life to know that this is the best version of the venerable kart-racer since the Nintendo 64 era.
At the end of the campaign, you'll most likely be surprised to find that the one person who hung out with you was really three, or four, or more. What's more surprising was that seeing all the people I'd come into contact with hits me emotionally. I don't know them, but I 'know' them.
Rise of the Tomb Raider took aim at perfecting not just its own series, but modern action games as well, which is an ambitious undertaking to say the least. The past decade has seen the genre jump, shoot, and blow stuff up real good with games like Resident Evil 4, Uncharted 2: Among Thieves, and Dead Space. Each redefined what a well-balanced 15-hour experience could be by delivering a compelling narrative, tight gameplay, and outstanding world building. Rise of the Tomb Raider bests even those classics with a character that resonates like no other. Even if it took nearly twenty years for that to happen, this is an adventure worth replaying with a hero who's unforgettable.
Persona 5 might have arrived with subtlety like a cool breeze, but its tailwinds will leave behind a confident and meaningful reminder that JRPGs are alive and well.
The Legend of Zelda: Breath of the Wild isn't just good, it's the best launch title I've ever played. It will single-handedly validate the purchase of the Switch for many people, and given the device's $299 price tag that's a huge accomplishment.
Thus, I highly recommend The Witness. Although I really liked Blow's previous game, I just loved this. I became so absorbed in it, and its beauty complements the way it challenges my mind. I like how simply it begins and how complicated it is at the end but that there's a logical line from those two points. There's just a lot contained within, and I'm still finding more. I want that for others, too.
SOMA surpassed my expectations of what a psychological science-fiction horror story could be. I expected to be scared but not absolutely fucking terrified to the point where I had to stand up and physically walk out of the room on multiple occasions. I knew the story was interesting and I would be rooting for the protagonist, but I was not expecting the introspective emotional reaction it ignited as I watched the epilogue that followed the credits.
Everything about Cuphead just feels right, even all these months after its original release. As it stands right now, this game is nearly flawless in its own right, thanks to its responsive controls and signature style.
This is a real treasure and a tribute to all-things Witcher, perfectly captured in the final moment before the credits roll: a close-up of Geralt, who turns to look directly at the player through the screen with a subtle grin, as if giving thanks for the chance to tell one last Witcher story.
This series is better than it has any business being.