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While not a path best left untrodden, Bō: Path of the Teal Lotus is a title that struggles to find its way to its full potential.
SCHiM is the perfect recreation of one of our childhood games. With fun and challenging gameplay, unique and minimalistic art style, and a relatable and touching story that empowers every other aspect of the game, it's a platformer that stands out among its peers.
Gestalt: Steam & Cinder pays homage to the games that came before it without falling into a nostalgia trap of repeating the same elements from those it draws inspiration from. Instead it tries to refine them into a new and rewarding experience that while familiar, is not just more of the same.
With a varied selection of movement systems between each character, rich audiovisuals and deceptively impressive levels, Fallen Leaf excels at combining the many ideas of NES classics.
Artistically impressive, mechanically abusive, and narratively bankrupt, The First Descendant is (and likely will be for years to come) the defining example of how not to create a loot shooter.
A messy release, and not just due to the blood. The bugs and combat issues drag down an otherwise stellar debut title. Hopefully only the beginning for a studio that understands what makes video games fun.
Everafter Falls certainly takes some notes from similar games in the genre. At the same time, it feels oddly constrained and vaguely incomplete. If you're wanting to try a different flavor of Stardew-clone, this one might be something of an acquired taste.
The Seeing Stars DLC is A Little To the Left's best content yet, with dozens of new puzzles focusing on multiple creative solutions that will truly tease your brain!
Shadow of the Erdtree recreates the exact feelings that made me fall in love with the FromSoft formula, but is this success built on the breathing corpse of the studio's identity worth the price?
Though it controls well and has some unique qualities among modern racers, NeoSprint's lack of charisma will make its multiplayer and track creating tools difficult to shine in the long run.
Updated for modern systems, Riven reminds us why it's a classic adventure game. Perhaps a bit short now, occasionally obtuse in its puzzles, but still visually stunning and engaging.
Night Springs is a fantastic anthology that makes use of Remedy's eclectic collection of characters and locations to create some truly absurd Twilight Zone-esque stories that are good fun for any fan of the studio.
Still Wakes the Deep delivers a strong atmosphere and specific sense of place that make its unique mix of cosmic horror and grounded natural disaster survival thriller work beautifully.
With its pleasant atmosphere, simple mechanics, important lessons, and characters you're sure to fall in love with, Tavern Talk is a must for visual novel fans. Bonus points if you like D&D.
Lesson Learned is a fun historical tower defense, but doesn't bring anything new to the genre.
SKELER BOY tries to be too many things at once and fails to execute many of its premises.
While the film making simulator is fun, it's both lacking in content and buried under a huge, boring management simulator that dilutes the magic of movies.
Nine Sols strikes true in everything it does, and stands out among its peers in almost every genre it touches.
While cute and cozy, Kamaeru can definitely become frustrating if played for longer periods of time with little variation in gameplay.
Senua's Saga: Hellblade II showcases a level of visual prowess that blows anything we've seen so far out of the water and uses it to present a journey that, while short, excites from beginning to end.