GamesBeat
HomepageGamesBeat's Reviews
This is a fun blend of classic and modern ideas: pixel graphics meet polygons and special effects, 2D gameplay meets a 3D world, twitchy reflex action meets a relaxed, easy pace.
More importantly, the game’s best narrative trick — again borrowed from Silent Hill — is its mystery, leaving itself open to interpretation and examination. Who was the Man Who Wears A Box? The Seated Figure? The White-faced Man? Who was the brown-haired girl I held hands with in my dreams? The answers aren’t overtly clear, but I can’t wait to play again to find out.
If you liked Borderlands, you’ll love Borderlands 2. If you missed out on the original, don’t make that same mistake twice.
Torchlight II is undoubtedly worth the price, and it’s high on replay value with new classes to discover. The problems it does have are mostly minor, but it’s not for gamers looking for an involved story. And in some places, it could use a little more depth.
Neverwinter is a fun game, and it's an excellent introduction to the MMO genre. It doesn't feel like you need to dump hundreds of hours into it, either, which may be a drawback for those concerned about endgame. However, I only made it so far through, and Cryptic seems prepared to support the game with new content like Gauntlgrym and the free expansion Fury of the Feywild, which is due this summer.
I'm never thought I would be this enthusiastic about an MMO again, but I'm in love with A Realm Reborn. Its beautiful world always offers something fun and interesting to do. Sure, it's not "the next big thing" for the genre, but A Realm Reborn shines with a hundred smart ideas and small touches. Final Fantasy fans in particular will love adventuring in the gorgeous world of Eorzea.
Pokémon X and Y might mark a big visual jump for the series, but the structure remains steadfast in its dedication to tradition. These are still fun games that offer the potential for hundreds of hours of entertainment, and some of the new additions, like the Fairy-type, are certainly welcome. But X and Y don’t really stand out from their predecessors, and I really am starting to wonder how much longer Nintendo can repackage what is essentially the same game.
With Burial at Sea, Irrational's greatest accomplishment is resuscitating Rapture. The city is a visual feast, and the developer once again proves that it has some of the most talented environment artists in the industry.
Resogun does everything it promises, and not a a bit more. It has gorgeous graphics and solid skill-based gameplay, with valuable online co-op support and just enough content to keep things interesting for a while.
PC owners get the raw end of the deal on Contrast, which goes for 15 bucks on Steam right now. It's really only worthwhile for PlayStation Plus members getting it as a free download, especially since it doesn't even feel like it was finished on time.
Killzone: Shadow Fall is a pretty game, gorgeous even. But the demand for moments to punctuate trailers or demos forced a sacrifice of story that it never quite recovers from. The OWL will find its place in history as one of the few controller-based mechanics to actually entertain, while the time spent in free fall may make players actually consider a plummet-related death. You find a stride in the minute-to-minute gameplay before drudgery sets in, and the multiplayer suite remains solid, if with a few new tenuous bells and whistles.
Knack isn't going into the PlayStation 4 launch with a ridiculous amount of hype, but the end product seems like it'll be one of the better original titles to come out of the system's early exclusives. It hits enough checkboxes to warrant a look, but that $60 price should call for some thought before you buy in.
A Link Between Worlds is one of the 3DS’s best games and a new highlight in one of Nintendo’s most storied franchises.
If Crimson Dragon had been released for iOS or Android devices at a cheaper price, it would be one of the year's more interesting releases. Instead, the final product is a rushed, homogenized mess of a game that fails to live up to its loosely associated pedigree.
Dead Rising 3 proves to be one of the better launch games of this new hardware generation. The single-player is a bit too easy, and the map is far too large to lack a fast travel system. Capcom Vancouver's decision to make the shiniest zombie cliché over truly innovating on this worn out pop-culture trope was also disappointing. Most players will spend the majority of their time cutting through zombie hordes with electrified sledgehammers, however, and the mechanics of the crafting system and combat are solid enough to settle into an engrossing routine of making something and then stabbing a zombie with it.
Killer Instinct is a budget-priced title that looks better than most next-generation projects we've seen so far. Once the rest of the add-ons are actually finished, this could even be one of the best titles in fighting games.
I love Super Mario 3D World. As a single-player experience, it's on the same level as either Galaxy game or the memories I have of playing Super Mario 64 for the first time. In many ways, it's a more refined game than any other 3D Mario.
Forza 5 is a fine way to spend a console launch. I'm not all that into cars, but I found an exceptionally built game that is welcoming to rookies.
When I finished playing this game, I felt like I wanted more. That's the mark of a good game. I also felt like I had played something fresh. If there were 20 games about Rome, this one might not stand out as the most outstanding. But it's good, and there aren't enough tales with a historical background that wind up being big budget video games. I'm glad that Crytek stayed the course on its seven-year journey and finally finished Ryse.
Need For Speed: Rivals' main theme is about blurring the stringent lines between two things we consider to be opposites. Challenging the traditional definitions of two opposing ideals and showing that they are not just more similar than you think — but require each other to exist. It's all very yin-and-yang, and the theme is implemented in every aspect with varying degrees of success. The mixing of single-player and multiplayer gameplay is the most obvious and calculated element to take on the theme, and is the one thing that really excited me throughout my time with Rivals. It is a fantastic idea that company spokespersons on convention stages have been promising would change the way we game in this next generation.