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While the diversity of loot doesn't reach Dead Cells' level, the combat and movement already sparkles in this early build.
There's a little bit of polish left to apply, but given the sheer increase in scope between Hades 2 and its predecessor, that's more than understandable. A hugely ambitious roguelike, with an improved progression loop and grander narrative, but the same ruthlessness in play and charm in worldbuilding as the original, makes this an astounding early access success.
The world is gorgeous screenshot-fodder and the characters are written fine enough – well, maybe a bit overwritten – but that fierce creativity doesn't seem to extend to the way Nightingale plays.
Lightyear Frontier is a delightfully peaceful adventure in an inviting world that shows a lot of potential in Early Access. While it's in need of a little refinement to make the experience more streamlined overall, the mech offers up a fun, fresh approach to farming, with a variety of tools to play with and a satisfying sense of progression.
"The mishmash of brutal, amoral survivalism and innocent saturday morning cartoons is something that never stops being ghoulishly fascinating"
Fntastic has confirmed that development has ceased on The Day Before, just four days on from its launch into Early Access. Steam has since stopped allowing anybody to purchase the game, although our review of The Day Before remains – giving you some insight into the state the extraction shooter was in at release.
Witchfire enters early access with a bright future ahead of it. While there's certainly some rough edges, The Astronauts has assembled the skeleton of a capable fusion between FPS sensibilities and roguelite punishments, and I'm keen to see how it evolves over time from here.
For those migrating away from Friday the 13th: The Game, The Texas Chain Saw Massacre could prove to be a welcoming alternative. While this new multiplayer horror game certainly shows promise, my earliest hours with the family have been hindered by needless friction. It's occasionally thrilling, but often frustrating.
So far, The Expanse: A Telltale Series makes for a compelling prequel to the show, but it remains to be seen if it'll manage to stick the landing once all its episodes are out.
Forever Skies' take on the post-apocalyptic survival genre is a refreshing one, balancing its airship-building mechanics with exploration and narrative trappings with ease.
"There's a lot of weirdness in the world that just begs for more investigation"
Lightfall needs Strand to be good, and the new raid coming March 10 had better be a banger.
Warzone 2 makes a good first impression. While it shares some similarities with its predecessor, Infinity Ward has delivered a more tactical battle royale that smartly subverts expectations.
The Call of Duty: Modern Warfare 2 campaign is a riot from its impressive opening act to its explosive finale. While we're still waiting to test the multiplayer, the campaign makes a great first impression on behalf of the entire experience.
Overwatch 2 shines and pops with updated graphics and gorgeous new maps, but its deviation from the source material is impossible to ignore.
Slime Rancher 2 may play largely the same as its predecessor but, between the beautiful new world and some key quality-of-life improvements, the future looks promising for Monomi Park's sequel.
Even at this Early Access stage, Gameloft has created an awesome game here. There's enough content here already to give a good sense of what's to come, and a foundation to build something rather special.
"I love how quiet Death Stranding can be in these moments; a game soundtracked by the sounds of nature"
And it's that connectivity that really feels at the core of this DLC. Everything you're doing is building your own connection to Jin, helping to flesh out the human side of the inimitable Ghost of Tsushima through his family, his friends, and new-found (if reluctant) allies. Sucker Punch's ability to weave beautiful narratives that will, ahem, sucker punch you right in the feels is more in the spotlight here than ever, and it's an utter success.
There's a definite delight to claiming the spoils of your killing, though. The Division scratches that 'gimme slightly better loot' itch, hard and fast. You're constantly bagging vaguely superior gear and flicking into the menus to equip it and make your character slightly more powerful or useful.