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Square Enix’s addition to the SaGa series is a bit of a mixed bag. On one hand, you’ve got its storytelling and exploration mechanics—both of which feel strangely placed, and neither of which gives the proper amount of freedom that you’d expect from a SaGa title. Its masterful approach to combat, however, ensures that you’ll never have a dull moment when it comes to duking it out with the baddies—or even when setting up your own team! SaGa Emerald Beyond isn’t “middle-of-the-road” by any means. It’s a mixture of good and not-so-good. However, as long as you go into things knowing that, you’ll probably still have a pretty good time.
If you love Toriyama-san’s art style and world-building and share his love for vehicle design, then Sand Land is the game for you. With its unique blend of exploration, vehicular combat, unparalleled customization, and engaging narrative, the Sand Land video game is a manga brought to life.
Dragon’s Dogma II is an instant classic. Capcom hasn’t reinvented the wheel here, opting instead to deliver the same blend of exploration and monster slaying that they established in 2012 while turning it into a full-on adventure simulator via a sandbox that is capable of generating jaw-dropping moments at every turn. It may not be polished to the degree that I’d like, but I find it impossible to be angry at Capcom when what they’ve delivered carries a level of ambition and seamlessness that needs to be seen to be believed. In a year stacked to the rafters with game-of-the-year-worthy RPGs already, Dragon’s Dogma II is another fantastic addition to what is already becoming a complicated discussion and should not be overlooked.
With Diablo IV starting to grow stale and my patience for Path of Exile’s impenetrable nature wearing thin, Last Epoch couldn’t have arrived at a better time. Its timely arrival and the fact that it is perhaps the most fun I’ve had with an ARPG since Diablo II speaks volumes. Satisfying progression where every build feels like it has the potential to be meta, rather than just a select few, and its accessible endgame that downplays the genre’s usual reliance on RNG have come together to create something that feels like a true middle ground between the extremes that current competitors represent. In expertly striking that balance, Last Epoch is already a huge threat in the ARPG space, and I cannot wait to see where the developers take it from here as we dive headfirst into future seasons.
And that’s perhaps how best to sum up my experience with this remake of Brothers – something is off. It’s the same great game at its core, but as a remake, it doesn’t do enough to justify itself, given that its headline addition of co-op play strips away the original’s biggest selling point. Even when played solo, I couldn’t shake the feeling that I’d rather be playing the original with its more fitting, painterly look. Having said that, Brothers is still a fantastic experience, and if this remake shines a spotlight on it again and attracts a new generation of gamers to Naia and Naiee’s touching tale, then that can only be a good thing. The story remains as poignant now as it did in 2013, and when enjoyed solo, Brothers continues to be a delight to engage with due to its novel dual protagonist set-up. On that basis, I’m glad this exists, even if, as an overall product and an attempt to reintroduce this world, it feels a touch misguided.
Despite that, Balatro is an incredibly easy-to-learn deck builder with plenty of room for experimentation. Even after hundreds of runs, you’ll still encounter new options and combinations to twist your brain around. Even if roguelites and deck builders aren’t normally your favorite genres, Balatro is a game you need to check out.
It would have been easy for Berserk Boy to be another disappointing modern platformer trying to relive the classics. Instead, indie developer Zu Ehtisham has given us an exceptional adventure full of heart, with complex and enjoyable platforming, fast-paced combat, and lots of replay value. While there are some very minor areas I would have appreciated refinement, this was ultimately an outstanding experience that shouldn’t be missed.
I didn’t know what to expect when I decided to review Snufkin: Melody of Moominvalley. Least of all, did I expect that it would make me a fan of the works of Tove Jansson and help me fall in love with the cozy game genre. While there are a few minor visual issues on Switch, this is still an absolutely charming and relaxing adventure with a good message for generations to come.
WWE2K24 is a worthy addition to this long-running sports entertainment franchise. The developers have done a good job of listening to player’s woes and tweaking the formula to make something not revolutionary, but meticulously refined. There’s a vast amount of single-player grappling goodness here to enjoy, and that’s even before you get to the online modes and the inevitably bountiful community creations to come. WWE2K24 doesn’t quite finish the story but still adds a few enjoyable new chapters.
The Thaumaturge is a thought-provoking and haunting RPG that expertly combines gameplay and narrative, leading to one of the most unique RPG experiences you’re likely to play this year. Its stunning setting and choice-driven narrative will undoubtedly stick with me for a long time as I reflect on the tough decisions I made with Wiktor as he comes to terms with this dark, fantasy-filled version of Warsaw. The combat arguably takes too long to reveal its riches, but once that initial barrier is overcome, it offers the same level of depth and choice present in other aspects of The Thaumaturge. As mentioned at the top, there’s a lot of competition vying for your time this year if you’re a fan of RPGs, but The Thaumaturge may just be the most unique, thought-provoking entry into the genre you’ll play this year.
Inkulinati manages to blend style and substance, creating a game that is mechanically simple yet has a ton of strategic depth for players to discover. If you’re a fan of board games, strategy games, or even just the art style, I’d recommend checking this one out. Who knows, you might be the next Inkulinati Master.
A Void Hope is a captivating experience with an exemplary presentation but esoteric storytelling. I finished it days ago, and I’m still thinking about it. It’s been a long time since I’ve played a game that so thoroughly creeped me out. It is oppressive, claustrophobic, and chilling. It’s worth playing for that experience alone, even if the unknowable story leaves you answerless.
As a fan of the rogue-like and monster catcher genres, Dicefolk is a treat. But while I love the design and enjoy the overall gameplay, the challenge could desperately use some retuning. But if you’re a glutton for punishment and don’t mind a ton of grinding, in that case, I can wholeheartedly recommend this challenging hybrid.
Tomb Raider I-III Remastered Starring Lara Croft takes a franchise that was flawed even in the 90s and does nothing interesting to update it. The new graphics are nice when they aren’t ruining the atmosphere of certain areas, but the modern controls somehow make these games a worse experience. There are plenty of great adventures out there starring Lara Croft. Her last trilogy was excellent, and even the 360-era titles, starting with Tomb Raider Legend, largely hold up. These original releases, though, have simply been eclipsed by far too many games at this point and are only really worth returning to if your nostalgia demands one more trip into these tombs.
Despite the clear effort that went into build diversity and satisfying naval combat, Skull and Bones’s core gameplay loops simply aren’t enough to stop this ship from sinking. Mindless grinds, tedious busywork, and a complete lack of any meaningful gameplay hooks outside of the core combat result in an experience that feels incomplete despite the plethora of Ubisoft checklists that there is to work through in your time at sea. If you’re someone who enjoys tinkering with builds and doesn’t mind grinding for materials in a constant pursuit of that next upgrade for hours on end, then you may find something to like here. Otherwise, this is a voyage into tedium-induced insanity that you can definitely afford to miss.
Anomaly Agent won’t leave you pondering its vast world or lore. Instead, it delivers a focused, high-octane blast of retro-infused action. The combat’s frenetic energy, the charm of its pixel art, and the genuinely funny moments of absurdity made it a blast to play from start to finish. While I wouldn’t call it a masterpiece, those craving a quick hit of adrenaline-fueled, laugh-out-loud thrills will find Anomaly Agent a worthwhile escape. And hey, sometimes a little mindless, time-bending absurdity is exactly what you need.
It’s not often we see a Game of the Year contender so early in the year, but here we are. Final Fantasy VII Rebirth is an unforgettable follow-up to one of the finest remakes ever produced. Deftly building upon the rock-solid foundation of its predecessor, it evolves the combat and progression systems in subtle yet exciting ways while setting you loose in a massive world that you’ll want to explore to the fullest. With countless activities to keep you busy and a gripping story that will leave both Final Fantasy VII veterans and newcomers alike on the edge of their seats, Final Fantasy VII Rebirth is an unmissable adventure. If you only buy one RPG this year, make it this one.
Developer Ironwood Studios’ first go at the rogue-like genre has not only come out fresh as it gets but also put such a unique spin on a classic crafting/survival formula that I sincerely hope the term “road-lites” takes off. Hardly a pothole was hit riding along the anomalous, unstable ridgelines, with a perfectly-tuned balance of cautious material gathering, intense and atmospheric car treks, and wild sci-fi worldbuilding. I was absolutely enamored by the “car”-acterization of the humble station wagon that’s your mobile base, with the Quirk system being a highlight of the various gameplay mechanics that made Pacific Drive’s number one character stand out, just as it should. Truly, I felt like it was me and my clunker-bucket against the world, or, at least, this hellish sci-fi melting pot we were stranded in. Ironwood Studios has a sunny, clear road ahead for them, so here’s hoping they keep on truckin’, knowing their first IP went off without a hitch.
Under Night In-Birth II is a fantastic fighting game experience when you focus solely on the core mechanics and how enjoyable it is to immerse yourself in the depths of its more intricate systems. Examining the package as a whole presents it as one that is perhaps a bit lacking on the content side, with there being a real absence of meaningful offline single-player modes to dive into, which in turn leads to a world that’s difficult to comprehend if you’re coming to this with no prior knowledge of the series. That being said, if you’re a fighting game purist who just wants a new fighting game to master that will offer hours upon hours of fun as you master its many interlocking systems, or you want something simple enough that you can enjoy a few casual rounds with friends here and there, then Under Night In-Birth II fits the bill almost perfectly.
Still, despite a number of parts of Islands of Insight not connecting with me fully, what always did was the puzzles themselves. They’re so consistently engaging that I found myself ignoring the parts of the game that I didn’t love so I could keep engaging with them. Islands of Insight is a great game to jump into for ten minutes just to knock a few puzzles out before going about your day or to get lost in for hours as you try to solve every match 3 puzzle you can find.