Iain Harris
A teasing blend of punishment and reward that will delight roguelike fans whether they played the first or not, Mossmouth's great achievement is in adding so much depth and scope without overcomplicating the formula.
Godfall's tried and trusted combat feels pleasant from moment-to-moment, but doesn't do enough to distract from an otherwise hollow experience.
While Ubisoft doesn't always strike the balance between Greek history and humour, Immortals Fenyx's Rising's open-world is a constant delight
A sweetly told tale of youth, travel, and self-discovery that's not afraid to wear its inspirations on its sleeve. In turbulent, inward-looking times, Sable is a true comfort.
It's the kind of gamble that Final Fantasy has happily made in the past so that the series may reinvent itself to execute the type of story its creatives want to tell. Time will tell if Final Fantasy 16 pays off, but history certainly supports it.
Final Fantasy 7 Rebirth closely follows what Remake first outlines