Jade King
Sniper Elite 5 is a great little shooter, and I had a lot of fun sinking into its sprawling levels and inventive mechanics. It doesn’t change the formula or even introduce anything particularly new to the wider genre, but perfectly understands what it wants to be and delivers on that expectation with significant flair. I viewed it as a palette cleanser of sorts, an experience that harkens back to a different generation of single-player shooters we don’t tend to see anymore. It’s almost nostalgic, and aside from Wolfenstein there is no better Nazi-murdering simulator out there.
Chrono Cross: The Radical Dreamers Edition is a remaster that should have happened years ago, and I’m so glad that the JRPG classic has finally received the respect it deserves in the modern landscape. You seldom see it discussed alongside other genre greats in the mainstream zeitgeist, but perhaps that perception will change now Serge’s iconic adventure is available on a selection of platforms with myriad improvements. Not all of its changes are for the best, but are easy enough to accept when the underlying game is still so masterful.
Ghostwire: Tokyo is a shooter unlike anything I’ve ever played before. Its depiction of Japan is frighteningly lifelike in its execution, begging for us to explore its abandoned streets and dimly lit alleyways in search of wayward spirits that all have stories to tell. Whether you’re bounding across rooftops or doing battle in construction sites, it is constantly surprising in ways that few games in recent memory have managed to. It is fresh, exciting, and a demonstration of what a major studio is capable of when they’re given the freedom to tackle a new universe without compromise. It isn’t perfect, but it’s so different, and that should be more than enough for people to take notice.
JRPGs are often juvenile in some manner while trying to push forward a serious narrative, so it’s nice to see something that is mature in its outlook and expects us to come along for the adventure or leave it behind. I was on board from the opening moments and never looked back.
FromSoftware doesn’t rewrite the medium’s rulebook, but does tear its own tenets asunder while reconstructing them into a cohesive whole that outclasses all that came before it. The Lands Between invites you to explore it with an unparalleled level of freedom, offering up a plate of seemingly impenetrable challenges and intimately constructed stories that are always a delight to indulge in. This is, without doubt, one of the best games in recent memory.
The Legacy of Thieves Collection compiles the two finest games in the Uncharted series while making them look and feel better than ever before. Yet they already pushed boundaries that are yet to be usurped, meaning existing owners of this game need to shell out for a relatively minimal upgrade without too much to offer. I still think it’s more than worthwhile just to relive these adventures once again, but part of me wishes a little more effort was placed into bringing them to life for a new generation.
Dotemu has created a nostalgic slice of competitive sporting excellence with Windjammers 2. It might only offer a handful of modes, but its wide roster of characters, tight controls, and admirable dedication to what came before it meant I was entranced the moment I picked up a disc and hurled it into the air. This is one of the finest local multiplayer games in recent memory that is easy to learn yet devilishly hard to master. It’s also very sexy.
If the campaign will continue to be built upon with similarly intimate stories revolving around Master Chief and The Weapon then I cannot wait to see them, since the potential here for expansion is limitless. Multiplayer is spectacular, even as it struggles with teething issues associated with becoming a live-service model. At its core the punchy gunplay, reactive movement, and reliance on teamwork remains, and that’s all Halo Infinite needs to become a winner. As someone who grew up as a blubbering fangirl, it feels so good to see Master Chief deliver an adventure that is once again worthy of his iconic status.
Shin Megami Tensei 5 is a punishing delight. It revels in its classic approach to combat and exploration, brought to life with a battered and broken vision of our world as it teeters on the edge of extinction. JRPGs of the modern era are often content to hold our hands and guide us through each new journey, but Atlus decides to punch us in the gut, steal our wallet, and sprint away as we try desperately to catch up. As I’ve said time and time again, this isn’t a game for everyone, but those who gel with its specific brand of masochism will find something very special indeed.
This is a game that understands the importance of fighting back against fascism and taking a stand as part of your own personal revolution, yet it’s often held back by gameplay that wants to distance itself from that idea as you fawn over cute puppies and fire off outlandish grenade launchers. Yet it’s still a start, and a bold step forward for a company that has long sat on the fence of political discussion. If you’re after more Far Cry, this delivers and pushes the formula forward into exciting new territory.
Death Stranding remains a bizarre masterpiece on PS5, and the director’s cut only further cements that reputation with a number of worthwhile new ideas that enhance the act of delivering packages across a picturesque landscape of nothingness. The story of Sam Porter Bridges is overblown and wondrous, taking hold of you and refusing to let go as you’re dragged into an adventure that takes the medium to places it has never been before. It’s mindless self-indulgence of the highest order, and it’s rare to see a game deliver upon its overarching ambition in such a bold, uncompromising way in the modern era. For that very reason, it deserves to be celebrated.
True Colors makes each moment matter as it forms the identity of a woman I came to care for and relate to in ways that few games have managed to achieve. This brings me back to the sibling bond between Alex and Gabe, and how it feels like a virtual replacement for the bond between myself and the brother I wasn’t able to bid farewell to. I had that chance here, and I can’t describe how much that means to me. Without being overly poetic or needlessly saccharine, I’m glad more games are engaging with how we can learn, grow, and love as human beings, and the rewards that come with accepting such hardships along the way. Life is Strange: True Colors truly is something special.
I love WarioWare: Get it Together for bringing this charming series back into the limelight. It introduces a bunch of excellent new microgames and a huge selection of returning characters I was so happy to see, yet the short campaign and lacking amount of extras can make the overall package feel underwhelming. Unless you’ve loved the series for decades, this one might be hard to recommend until the game is subject to a discount or two.
Ghost of Tsushima: Director’s Cut is the best version of an accomplished open world adventure with great characters, excellent combat, and a setting that is constantly inviting to explore.
Much like the real world, everyone’s hopes and dreams are different, and it’s this uniqueness that makes them so undeniably beautiful. It’s a poetic struggle, and stopping to appreciate the instances of silence on a road filled with tragedy and heartbreak helps Road 96 feel like something I’ve never played before. Road 96 feels like an experience created by a studio that understands the fragility of the world we exist in, seeking to project these issues onto a fictional world where comparing them with our own is all too easy. Subtlety isn’t the objective here, and by pulling no punches, this game manages to say something well worth listening to.
NEO: The World Ends With You is the sequel we’ve been waiting for. While its new cast of characters have a lofty legacy to live up to, they manage to cement themselves as equally memorable even if their own journey begins to intersect with one we know so well. Combat falls victim to repetition, yet the ideas that surround it are substantial enough that such flaws are easy to forgive. If you’re after a vast JRPG adventure, it’s time to surrender yourself to the underground and never look back. TWEWY is back, and I hope it’s here to stay.
Those looking for an easygoing yet surprisingly deep JRPG will be taken with Monster Hunter Stories 2, even if some of its more notable flaws are harder to forgive. But once you look past those, you’re left with a wondrous little adventure with an engaging battle system, lovable characters, and an emotionally resonant narrative that sunk its claws in far deeper than I ever expected it to. If you’ve never been able to vibe with the mainline games, give this one a punt.
If you’re after an anime-infused action romp in a similar vein to Akira or Sword Art Online, Scarlet Nexus is almost certainly worth a punt. However, there are a few caveats. Combat is excellent yet not without its flaws, while the story being told and characters you encounter don’t have nearly enough depth to feel emotionally resonant. The potential for something brilliant is here, but much like Code Vein before it, this is a game that seems determined to stop itself from achieving something truly special.
Intermission is an excellent expansion for the world of Final Fantasy 7 Remake, introducing Yuffie Kisaragi and expanding upon her character and history in ways that simply weren’t possible in the 1997 original. She absolutely steals the show here, bolstered up by a selection of compelling newcomers and a continuation of the main narrative that teases a tantalisingly exciting future for this ambitious project. I’m unsure when we will next see something from Final Fantasy 7 Remake, but if it’s anything like this - we’re in for a treat.
Its attachment to the past can hold it back from greatness, especially in regards to its dedication to bombastic set-pieces and a hesitation to explore its own ideas. Village is drenched in excellence throughout, but the occasional fumble stops it from reaching the heights of both its predecessor and the seminal masterpiece it is so desperate to imitate. There’s also not nearly enough big lady - she needs her own game.