James Davenport
- Metroid Prime
- VVVVVV
Blood Bowl 2 is the flashiest iteration of the game so far, but its dice rolls are frustrating, and its amble ruleset isn't introduced well to newcomers.
Kingdom is a fun, gorgeous management game, but trying to learn its mysteries eventually becomes a slog.
Rainbow Six Siege is a pretty dopey military FPS at first glance, but insists players learn to work together with minimal error. Further, it invites a maddening cycle of thought—it makes me think about how I'm thinking the more I play. We were constantly disrupting our own habits.
That Dragon, Cancer tells a valuable story despite its uneven delivery.
Baba Yaga has more of Rise of the Tomb Raider's fun platforming and gorgeous Siberian cliffsides, but the condensed format only strengthens its problems.
Aquatic Adventure distills the Metroidvania into its most essential parts and says something meaningful with it.
Layers of Fear is an intriguing experimental haunted house, but without a proper sense of pacing, it fails to scare.
Despite an impressive variety in art direction and environments, Soul Axiom's puzzle design is shallow and frustrating.
The Division is a challenging co-op cover shooter and a gorgeous open world diminished by bloated and unnecessary RPG tropes.
Sprawling level design, thrilling combat, and masterful indirect storytelling make Dark Souls 3 the best Dark Souls yet.
Despite a drab multiplayer mode and limited level creation tools, Doom is a cheeky and fulfilling return to pared-down acrobatic gunplay.
VR can’t elevate Edge of Nowhere’s mediocre climbing, shallow combat, and contrived story.
A stylish mix of bullet hell and deft swordplay, Furi is only held back by rare bugs and poorly designed difficulty spikes.
Lovely Planet Arcade is a fast, challenging deconstruction of old school FPS design that can be frustrating, but makes up for it with heaps of charm.
There are few games quite as curious and beautiful as Abzû, and fewer of its kind on the PC. It’s a short, dense journey filled with intense wonder and inherent beauty, and every inch is worth seeing.
Realm of Shadows indicates that it might tell an interesting Batman story, but takes time to get there and suffers from Telltale’s tired design and engine limitations.
ReCore buries a great action platformer beneath layers and layers of open world busywork.
Shadow Warrior 2's combat is gleefully expressive and varied, but undermined by tired, dated humor.
A great PC port and lovely open world don’t give depth to Watch Dogs 2’s shallow combat and stealth design.
Gorgeous but empty, challenging but not always fair, The Ringed City is a weak reflection of the series' best traits.