Jason Faulkner
$60 for both P3D and P5D would be at the upper limits of what I would pay, and that price for them individually is outrageous.
If the game is patched extensively, there are hints of an interesting enough story to make it worth a playthrough. However, at launch, the amount of game-breaking bugs present makes Broken Porcelain practically unplayable. It’s only because I had the duty to review it that I got as far in as I did, and I doubt the typical gamer will have the patience to get past the first hour.
Although the game is only $14.99, the entertainment value offered is far below that.
I really wish that I could have enjoyed The Witness in the way so many others seem to. I tried, really I did. I attempted to see what was so "mindtwisting," "transcendental," or how it provokes "natural epiphanies." I just couldn't though. All I saw were endless line puzzles which felt like endless padding, like the creation of the island itself was as far as the developer got in planning and then realized they had to have some sort of driving mechanism to justify it. The depressing thing about it all is that it's such a waste. The island is a lovely place, and its oversaturated colors give just the right touch to a world that is vaguely fantastical. If Blow had put some variety into the puzzles, preferably using the excellent environment to its fullest, and actually telling a story instead of the lazy minimalistic mess that we got, this title could have been a Myst for a new generation. Instead, it's a dull, frustrating, pointless hike through a lovely, colorful, dead place. If you're looking for the same effect on the cheap, I recommend a box of crayons, a puzzle book, and a nice coloring sheet. You can use the money you have left over to get a game worth your time.
With the release of Beyond Light, Destiny 2 struggles to give players to continue investing time into it. Any content you buy or items you earn in the game are subject to removal at Bungie’s whim; we’re just buying a license to play the content, not the content itself.
I really hope Square Enix doesn’t just write Front Mission off after Left Alive. This was a poor attempt at reviving the franchise, and Front Mission deserves better.
New Gundam Breaker is a game that suffers from a multitude of issues.
2064: Read Only Memories is a great game for anyone who agrees 100% with what its heavy-handed, politically-charged plot forces down your throat without question. However, like a political conversation on social media, 2064 is long-winded, overly aggressive in its message, ill-presented, and accomplishes nothing.
I can’t recommend Layers of Fear 2 unless you just absolutely love the genre and have played everything else out there.
Warmind is a big let-down that threatens to wipe out any sort of enthusiasm for the game that might be left. After all, if this is what you have to look forward to, why keep playing?
Unfortunately, I can't recommend this game as the payout of eye candy isn't worth the time you have to put in slogging through hell behind the eyes of a depressingly slow husk of a dead man.
Destiny 2 Curse of Osiris was wholly underwhelming, and I hope very much that Bungie steps their game up for the second expansion.
You may be able to get [your money's worth] of fun out of Star Wars Battlefront 2, but don't expect the fun to last.
This game was reviewed on a digital copy provided by the publisher.
I think Bomberman is cool and cute, but this title is not the launch that the Nintendo Switch deserved. By either offering more new content or pricing the game reasonably, Konami could have jump started the Bomberman franchise, which has been MIA for years. Instead, Super Bomberman R just doesn't give the value or the fun that the price commands.
Unfortunately, Pokemon Scarlet and Violet didn’t get the development time they deserved. It’s hard to see a franchise that means so much to me finally start heading in the right direction only to come up short. I sincerely hope that Game Freak and Nintendo will start listening to fans and critics and turn things around.
Scorn is arguably worth playing for the visuals alone. We’re rarely transported to somewhere truly alien in games, and it’s something I’m glad I experienced. However, it’s more of a theme park ride than a genuinely immersive experience. That’s fine, but with a little more complexity and refinement outside of the artwork, it could have been something extraordinary.
Wonderlands is the safest, most paint-by-numbers, product-of-the-time game I’ve played in a while, and a serving of the same thing Gearbox has been dishing up for 10 years minus the humor. It’s the absolute opposite of avant-garde and simply reuses the Borderlands formula without improving on it in any tangible manner. While it’s more tolerable as a multiplayer game given that you’ll more readily be able to overlook its story and writing, it’s still a disappointing spin-off that takes away more from the source material than it gives back.
I’m fully prepared to see the entirety of gaming journalism as a whole take the opposite opinion of The Pathless as the years go by. There’s a giant list of titles that my peers absolutely love, then I play them, and I swear we’ve experienced two different games. That being said, I can see how someone could absolutely love The Pathless, even if it didn’t do anything for me.
If you’re a big fan of Souls-likes and want to play a game that follows that formula fairly closely while introducing a few unique gameplay elements, Hellpoint isn’t a bad choice.